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Why is realism "lame"?
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<blockquote data-quote="Hussar" data-source="post: 6052974" data-attributes="member: 22779"><p>Meh, adding in long term wounds to 4e is very, very easy. Disease track is right there for dealing with that. We use it in our Dark Sun game. Easy peasy. Any time you drop below 0 HP, you get put on the wound track - heal checks to get better, suffer penalties until such time as you do. </p><p></p><p>This is not hard at all.</p><p></p><p></p><p></p><p>I'd point out that this has been true for D&D since day one. As a player, you see magic spells being used all the time - either healing or the wizard firing away. You have magic items being pretty commonly placed as treasure - most treasure types had around a 10% chance of 1-4 magic items. After a couple of levels worth of adventuring, it's not uncommon to be lugging around a fair chunk of magic.</p><p></p><p>D&D has never been all that fantastic, as far as the magic system goes. It's been common as dirt. Sensawunda doesn't come from +1 swords. It comes from what happens in the game. If you want your players to go "Ohh gosh golley" because they found a magic sword, D&D is not the game for you.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6052974, member: 22779"] Meh, adding in long term wounds to 4e is very, very easy. Disease track is right there for dealing with that. We use it in our Dark Sun game. Easy peasy. Any time you drop below 0 HP, you get put on the wound track - heal checks to get better, suffer penalties until such time as you do. This is not hard at all. I'd point out that this has been true for D&D since day one. As a player, you see magic spells being used all the time - either healing or the wizard firing away. You have magic items being pretty commonly placed as treasure - most treasure types had around a 10% chance of 1-4 magic items. After a couple of levels worth of adventuring, it's not uncommon to be lugging around a fair chunk of magic. D&D has never been all that fantastic, as far as the magic system goes. It's been common as dirt. Sensawunda doesn't come from +1 swords. It comes from what happens in the game. If you want your players to go "Ohh gosh golley" because they found a magic sword, D&D is not the game for you. [/QUOTE]
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