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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6059645" data-attributes="member: 9037"><p>Since I am one of the people who like a bit more realism in my game world let me try and explain what I mean by that. I love fantasy and magic you can have all kinds of fantastic things with out breaking the suspension of disbelief. I can believe in dragons and gods and magic what makes me go ugg is having a mundane character fall from terminal velocity and live and not by a miracle but simply because of hit points. Or facing an army with the kingdoms best archers but because of the rules the party of four can just stand there and stick their tongues out because they are higher level than the army. </p><p></p><p>I also have an issue with a someone who has been adventuring for three months game time is now high enough level to be the biggest bad ass in the kingdom. </p><p></p><p>Even when using fantastic things there has to be some kind of logic and rules on how this magic works. It has to have an internal consistency. </p><p></p><p> Some games manage to do this Shadowrun for example I don't care how experienced you get how much cyberware you get no matter how good a shot you are being surrounded by a bunch of people holding weapons is never going to be a cake walk. </p><p></p><p>This is the kind of realism I like in my RPGs either that or a reason other than metagame why a fighter can fall from terminal velocity and live every time or fall in lava and have enough hit points to be rescued before being I don't know killed instantly.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6059645, member: 9037"] Since I am one of the people who like a bit more realism in my game world let me try and explain what I mean by that. I love fantasy and magic you can have all kinds of fantastic things with out breaking the suspension of disbelief. I can believe in dragons and gods and magic what makes me go ugg is having a mundane character fall from terminal velocity and live and not by a miracle but simply because of hit points. Or facing an army with the kingdoms best archers but because of the rules the party of four can just stand there and stick their tongues out because they are higher level than the army. I also have an issue with a someone who has been adventuring for three months game time is now high enough level to be the biggest bad ass in the kingdom. Even when using fantastic things there has to be some kind of logic and rules on how this magic works. It has to have an internal consistency. Some games manage to do this Shadowrun for example I don't care how experienced you get how much cyberware you get no matter how good a shot you are being surrounded by a bunch of people holding weapons is never going to be a cake walk. This is the kind of realism I like in my RPGs either that or a reason other than metagame why a fighter can fall from terminal velocity and live every time or fall in lava and have enough hit points to be rescued before being I don't know killed instantly. [/QUOTE]
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