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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6060509" data-attributes="member: 9037"><p>If it is unreasonable to expect the game to change then why do we have dozens of threads talking about what peopled would like to see changed in the next edition? </p><p></p><p>I was not suggesting a change of the basic rules but a supplement of rules to allow you to make the game more realistic and little more gritty. Something like that I would spend my very limited gaming budget on. </p><p></p><p>The issue with changing systems is very simple most of the people I game with are busy adults who don't want to learn a new system or spend the money on a new system. That is a major thing I am running into. Right now my money is beyond tight I simply can't afford to spend much on a new system. Then there is the idea of getting my players to not only buy but take the time to learn a new system. They know the systems are out there most of them used to jump at a chance to try a new system until their lives became so busy and having to schedule gaming around work, marriage, children, sick parents. </p><p></p><p>I also like a lot of what DnD has in it I own two bookshelves full of D20 and would like a chance to use them. My very first 3.0 game about halfway through the DM introduced a different way to handle armor using the grim and gritty rules it added a lot to the game in making it a little more realistic feeling. It didn't change the entire rules and I don't think it was unreasonable for the person who designed it to want a more gritty game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6060509, member: 9037"] If it is unreasonable to expect the game to change then why do we have dozens of threads talking about what peopled would like to see changed in the next edition? I was not suggesting a change of the basic rules but a supplement of rules to allow you to make the game more realistic and little more gritty. Something like that I would spend my very limited gaming budget on. The issue with changing systems is very simple most of the people I game with are busy adults who don't want to learn a new system or spend the money on a new system. That is a major thing I am running into. Right now my money is beyond tight I simply can't afford to spend much on a new system. Then there is the idea of getting my players to not only buy but take the time to learn a new system. They know the systems are out there most of them used to jump at a chance to try a new system until their lives became so busy and having to schedule gaming around work, marriage, children, sick parents. I also like a lot of what DnD has in it I own two bookshelves full of D20 and would like a chance to use them. My very first 3.0 game about halfway through the DM introduced a different way to handle armor using the grim and gritty rules it added a lot to the game in making it a little more realistic feeling. It didn't change the entire rules and I don't think it was unreasonable for the person who designed it to want a more gritty game. [/QUOTE]
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Why is realism "lame"?
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