Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CroBob" data-source="post: 6064376" data-attributes="member: 6683307"><p>You know there have been people in real life who have walked away from falls at terminal velocity with scratches and bruises, though more often, if they live, they have broken bones and such. There have also been real life war heroes who, even though they sustained a large volume of injuries, continued fighting on against superior numbers, through luck, skill, and grit. The heroes of games <em>are</em> these people, in their world. How are they "mundane" after surviving so much and saving kingdoms etc? What's mundane about that, and why would you want high fantasy to be "mundane"?</p><p></p><p> </p><p></p><p>Why? We're not talking about average Joe, here, we're talking a talented, stubborn, tough SoB, who started out with that talent, toughness, and stubbornness, and adventured near constantly for months... it doesn't seem like he might become something more than the average warrior?</p><p></p><p></p><p></p><p>Few games lack <em>internal</em> consistency. As long as you follow the rules of the game the same way in every applicable situation, then the game is <em>necessarily</em> internally consistent. It's only not if the person running the game fails to make it so. It seems to me like you want it to be consistent with your picture of reality, hence saying you want it "realistic". A thing can be completely internally consistent while being absolutely nothing like what you'd find in reality... for example, the existence of magic and dragons. No, people who want "realism" are not asking for internal consistency, they're asking for external consistency, consistency with the real world. Which role playing games are historically bad at, and which would make the game boring in my opinion.</p><p></p><p></p><p></p><p>The reason is that he's a freaking <em>hero</em>! He doesn't succumb to the injuries or deaths of lesser men, or else he'd constantly have broken bones, internal bleeding, months and months of recovery time, physical therapy, and all of that instead of these "Hit Point" things which are akin to nothing you'd find in reality, and are completely, utterly, mechanistic in nature. I like a little grit now and again myself, but I don't want my grit to be anything like in real life, or else my characters would lose limbs in explosions, suffer soft tissue damage, get infections, etc. Again, realism isn't fun.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6064376, member: 6683307"] You know there have been people in real life who have walked away from falls at terminal velocity with scratches and bruises, though more often, if they live, they have broken bones and such. There have also been real life war heroes who, even though they sustained a large volume of injuries, continued fighting on against superior numbers, through luck, skill, and grit. The heroes of games [I]are[/I] these people, in their world. How are they "mundane" after surviving so much and saving kingdoms etc? What's mundane about that, and why would you want high fantasy to be "mundane"? Why? We're not talking about average Joe, here, we're talking a talented, stubborn, tough SoB, who started out with that talent, toughness, and stubbornness, and adventured near constantly for months... it doesn't seem like he might become something more than the average warrior? Few games lack [I]internal[/I] consistency. As long as you follow the rules of the game the same way in every applicable situation, then the game is [I]necessarily[/I] internally consistent. It's only not if the person running the game fails to make it so. It seems to me like you want it to be consistent with your picture of reality, hence saying you want it "realistic". A thing can be completely internally consistent while being absolutely nothing like what you'd find in reality... for example, the existence of magic and dragons. No, people who want "realism" are not asking for internal consistency, they're asking for external consistency, consistency with the real world. Which role playing games are historically bad at, and which would make the game boring in my opinion. The reason is that he's a freaking [I]hero[/I]! He doesn't succumb to the injuries or deaths of lesser men, or else he'd constantly have broken bones, internal bleeding, months and months of recovery time, physical therapy, and all of that instead of these "Hit Point" things which are akin to nothing you'd find in reality, and are completely, utterly, mechanistic in nature. I like a little grit now and again myself, but I don't want my grit to be anything like in real life, or else my characters would lose limbs in explosions, suffer soft tissue damage, get infections, etc. Again, realism isn't fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is realism "lame"?
Top