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Why is realism "lame"?
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<blockquote data-quote="CroBob" data-source="post: 6064630" data-attributes="member: 6683307"><p>It was or was not divine intervention regardless what I think of the situation. If you do like the mechanic that failing a climb check or two means you're almost assuredly going to die, unless you bought those feather fall items, cool. That's you. I'm not arguing about how a game should or should not be, I'm simply explaining why people, myself included, don't find such "realism" to be fun.</p><p></p><p></p><p></p><p>Then play those games.</p><p></p><p></p><p></p><p>You want an explanation for things which, in game, observably are true? You know how we figure things out in reality, right? We see what happens, and then we try to figure out why it happens. Eventually, we'll get to the basist levels of physics, where no more explanation can be discovered, and it's simply how things work. That basest level doesn't need an explanation, it's simply how the universe works. If something works in the game, it doesn't matter how that same thing works in reality, because that's not how it works in the game. Again, you want the game to be more like real life, and that's your prerogative, but if something works a certain way in a fictional world, well, that's just how it works. Why it works that way is due to the game-world's functioning, not the real world's. That's why magic works, because the game-world functions differently from the real world. Magic has an in-game explanation, so, too, do the other parts of the game which aren't realistic, they simply aren't spelled out. Magic isn't spelled out either. Does there have to be a core rule book all about the fictional world's physical mechanics in order to make the game fun? I don't think so.</p><p></p><p></p><p></p><p>When did I ever say there's only one, or even a finite, number of ways to play games? I think you're taking my points apart from their purpose. I'm explaining why people don't care about their games being realistic. I'm not saying realism is bad, only that many people find it both un-fun and silly to expect realism from RPGs.</p><p></p><p></p><p></p><p>Hit points are <em>innately</em> unrealistic, though! I mean, your tastes are your tastes, but why you would complain about hit points being unrealistic makes me really curious why you play games that use them at all. Hit points aren't <em>supposed</em> to be realistic. That's not their job.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6064630, member: 6683307"] It was or was not divine intervention regardless what I think of the situation. If you do like the mechanic that failing a climb check or two means you're almost assuredly going to die, unless you bought those feather fall items, cool. That's you. I'm not arguing about how a game should or should not be, I'm simply explaining why people, myself included, don't find such "realism" to be fun. Then play those games. You want an explanation for things which, in game, observably are true? You know how we figure things out in reality, right? We see what happens, and then we try to figure out why it happens. Eventually, we'll get to the basist levels of physics, where no more explanation can be discovered, and it's simply how things work. That basest level doesn't need an explanation, it's simply how the universe works. If something works in the game, it doesn't matter how that same thing works in reality, because that's not how it works in the game. Again, you want the game to be more like real life, and that's your prerogative, but if something works a certain way in a fictional world, well, that's just how it works. Why it works that way is due to the game-world's functioning, not the real world's. That's why magic works, because the game-world functions differently from the real world. Magic has an in-game explanation, so, too, do the other parts of the game which aren't realistic, they simply aren't spelled out. Magic isn't spelled out either. Does there have to be a core rule book all about the fictional world's physical mechanics in order to make the game fun? I don't think so. When did I ever say there's only one, or even a finite, number of ways to play games? I think you're taking my points apart from their purpose. I'm explaining why people don't care about their games being realistic. I'm not saying realism is bad, only that many people find it both un-fun and silly to expect realism from RPGs. Hit points are [I]innately[/I] unrealistic, though! I mean, your tastes are your tastes, but why you would complain about hit points being unrealistic makes me really curious why you play games that use them at all. Hit points aren't [I]supposed[/I] to be realistic. That's not their job. [/QUOTE]
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