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Why is realism "lame"?
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<blockquote data-quote="Elf Witch" data-source="post: 6064655" data-attributes="member: 9037"><p>I do think that certain things should be more deadly. Unless you are immune to fire and heat in my game fall into lava you are dead no save and your body is burned up and you need something more powerful than raise dead to come back. The only chance you have is A DM fiat I decide a god wants you alive and saves you. B if you have played your character as being faithful to a god I roll a D20 and on a 1 or 2 the god steps in. I actually do this a lot. Since in my homebrew the gods are not distant uncaring creatures. </p><p></p><p>If you fall in my game from what would be considered death for most people you roll you decide high or low before the dice roll guess right you live through the fall because of luck fail the roll and you die. Now the above for lava also applies plus my game as action points and fate points that help keep the game from being overly deadly. </p><p></p><p>I have already wrote why we play DnD even when there are times I don't think it works well. And it really annoys me when people say this. First of all most fantasy based games are level based. I am not a fan of say Fantasy Hero because the entire work is put on the DM. You have to completely build everything from the ground up it takes a lot of work and I know a lot of my group don't like the system. What I don't understand is why there can't be supplemental rules for this kind of thing. They have done it for other things look at Unearthed Arcana which allows you to add all kinds of things to your game from prestige paladins and bards to bloodlines. </p><p></p><p>That is not good enough. We may not know why everything works in our real world but I know gravity is the thing that makes fall so deadly and that lack of air which you can't see will kill you. I know that if you die and are buried you are not coming back. I know the studies of people who fell and lived has to do with a lot of things. The angle of the body when it hits what it lands on,if anything is there to slow the descent. The PCs may not know how things work but as DM I want to know the basics. Like I said I want some kind of explanation of why a mundane character can live through something like this on a regular basis. If the answer is that there is a god that grants demi god status to all fighters then fine there is an explanation</p><p></p><p>The way you are coming across and the way you are wording things sure sounds like you are coming at it from a badfun kind of way. If that is not what you are trying then fine. </p><p></p><p></p><p>I dislike the hit point system a lot but I accept that in a level based game it is a way of measuring what a PC can handle. I think it is a clunky system the whole you are fine up until you run out of them. Personally I would like to see a system ( as an option add on) where you take minuses as you lose a certain % of hit points. I also like rules for having to make a save for losing a lot in one hit. Again this should be something optional. </p><p></p><p>As for why we play DnD because it is is the best known game for fantasy and it has a lot of support and unlike a lot of other games it does not have a setting hard wired into it. I would love if someone took the Shadowrun rules and made a game using them for a generic fantasy setting and no I don't mean Earthdawn. That would be perfect for the style of fantasy games I run. I prefer a lower magic, more gritty style of game. I wish I was better at mechanics and balance then I would try and do this myself.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6064655, member: 9037"] I do think that certain things should be more deadly. Unless you are immune to fire and heat in my game fall into lava you are dead no save and your body is burned up and you need something more powerful than raise dead to come back. The only chance you have is A DM fiat I decide a god wants you alive and saves you. B if you have played your character as being faithful to a god I roll a D20 and on a 1 or 2 the god steps in. I actually do this a lot. Since in my homebrew the gods are not distant uncaring creatures. If you fall in my game from what would be considered death for most people you roll you decide high or low before the dice roll guess right you live through the fall because of luck fail the roll and you die. Now the above for lava also applies plus my game as action points and fate points that help keep the game from being overly deadly. I have already wrote why we play DnD even when there are times I don't think it works well. And it really annoys me when people say this. First of all most fantasy based games are level based. I am not a fan of say Fantasy Hero because the entire work is put on the DM. You have to completely build everything from the ground up it takes a lot of work and I know a lot of my group don't like the system. What I don't understand is why there can't be supplemental rules for this kind of thing. They have done it for other things look at Unearthed Arcana which allows you to add all kinds of things to your game from prestige paladins and bards to bloodlines. That is not good enough. We may not know why everything works in our real world but I know gravity is the thing that makes fall so deadly and that lack of air which you can't see will kill you. I know that if you die and are buried you are not coming back. I know the studies of people who fell and lived has to do with a lot of things. The angle of the body when it hits what it lands on,if anything is there to slow the descent. The PCs may not know how things work but as DM I want to know the basics. Like I said I want some kind of explanation of why a mundane character can live through something like this on a regular basis. If the answer is that there is a god that grants demi god status to all fighters then fine there is an explanation The way you are coming across and the way you are wording things sure sounds like you are coming at it from a badfun kind of way. If that is not what you are trying then fine. I dislike the hit point system a lot but I accept that in a level based game it is a way of measuring what a PC can handle. I think it is a clunky system the whole you are fine up until you run out of them. Personally I would like to see a system ( as an option add on) where you take minuses as you lose a certain % of hit points. I also like rules for having to make a save for losing a lot in one hit. Again this should be something optional. As for why we play DnD because it is is the best known game for fantasy and it has a lot of support and unlike a lot of other games it does not have a setting hard wired into it. I would love if someone took the Shadowrun rules and made a game using them for a generic fantasy setting and no I don't mean Earthdawn. That would be perfect for the style of fantasy games I run. I prefer a lower magic, more gritty style of game. I wish I was better at mechanics and balance then I would try and do this myself. [/QUOTE]
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