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Why is realism "lame"?
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<blockquote data-quote="I'm A Banana" data-source="post: 6067694" data-attributes="member: 2067"><p>Parsing out what you like and what you don't as a group happens pretty naturally for a new gaming group (or a new member), though. How did that first group arise? Through that very method! Yes, entering a new group is going to require some diplomacy and getting used to new dymanics, but that's happening anyway -- every group is already different in terms of social dynamics and inter-personal interactions and preferences and all sorts of other things. </p><p></p><p>It's also true that anyone who is deeply inflexible in terms of what they want out of an RPG is probably being <em>redonk</em>. Yeah, we all have our preferences, but if playing the game Your Perfect Way is more important than playing the game with cool folks in your new town so that you can't form a new group because your gaming style is too inflexible...I mean, what, you can't say you really like Rule X and maybe start a conversation about changing it? Then there are deeper issues at work than your game system here, man. </p><p></p><p></p><p></p><p>It's already the flagship tabletop fantasy RPG. Does it really need a <em>more narrow</em> definition? Is there some subset of people interested in tabletop fantasy RPGs that are missing out on D&D because it's not <em>sufficiently targeted</em>?</p><p></p><p></p><p></p><p>This might play into the idea of releasing a "Basic" set. This basic set is like those LEGO instructions that come with the castle to show you how to make the castle. The identity of the thing is clearly, "a castle," and you know how to make it. It'll give someone their first experience putting this thing together.</p><p></p><p>But you can also make a T-Rex or a Giant Squirrel or a face out of it, because the parts are built to be interchangeable. They can make a castle, but they can also make lots of other things. And when you start including other sets and extra modules and even just a few raw parts (the bags of blocks without a specific set), you get a lot more possibility -- all because everything is made with the idea of using it in ways it wasn't originally intended to be used. </p><p></p><p>You start with the bricks that can build a castle...and make other stuff. You start with the D&D that lets you run a dungeon crawl...and then use it to make other stuff.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6067694, member: 2067"] Parsing out what you like and what you don't as a group happens pretty naturally for a new gaming group (or a new member), though. How did that first group arise? Through that very method! Yes, entering a new group is going to require some diplomacy and getting used to new dymanics, but that's happening anyway -- every group is already different in terms of social dynamics and inter-personal interactions and preferences and all sorts of other things. It's also true that anyone who is deeply inflexible in terms of what they want out of an RPG is probably being [I]redonk[/I]. Yeah, we all have our preferences, but if playing the game Your Perfect Way is more important than playing the game with cool folks in your new town so that you can't form a new group because your gaming style is too inflexible...I mean, what, you can't say you really like Rule X and maybe start a conversation about changing it? Then there are deeper issues at work than your game system here, man. It's already the flagship tabletop fantasy RPG. Does it really need a [I]more narrow[/I] definition? Is there some subset of people interested in tabletop fantasy RPGs that are missing out on D&D because it's not [I]sufficiently targeted[/I]? This might play into the idea of releasing a "Basic" set. This basic set is like those LEGO instructions that come with the castle to show you how to make the castle. The identity of the thing is clearly, "a castle," and you know how to make it. It'll give someone their first experience putting this thing together. But you can also make a T-Rex or a Giant Squirrel or a face out of it, because the parts are built to be interchangeable. They can make a castle, but they can also make lots of other things. And when you start including other sets and extra modules and even just a few raw parts (the bags of blocks without a specific set), you get a lot more possibility -- all because everything is made with the idea of using it in ways it wasn't originally intended to be used. You start with the bricks that can build a castle...and make other stuff. You start with the D&D that lets you run a dungeon crawl...and then use it to make other stuff. [/QUOTE]
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