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Why is realism "lame"?
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<blockquote data-quote="CroBob" data-source="post: 6068534" data-attributes="member: 6683307"><p>Well, exactly what happens with classes, it's bound to alienate some players. Too many people simply want different things, and I don't want to derail this thread <em>too</em> far. Relevant to the thread, I don't think realism should be too big of a concern. It boils down to a decision to make "mundane" characters fun and equal in power to the magical ones, or to tone down magic until it's equal to the mundane. I don't think ignoring balance is really an option if we want the game to pick up new players and thus survive past ourselves. Which, it's also fine if you don't care about new gamers, but I'm sure the business does. Modern game design and product sales require no class invalidates any other class, if you're going to have classes. It's not about playing on "easy mode" or "hard mode" and getting rewarded for it, it's about experiencing the play differently with different characters, and not being penalized or awarded depending on which class you're trying.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6068534, member: 6683307"] Well, exactly what happens with classes, it's bound to alienate some players. Too many people simply want different things, and I don't want to derail this thread [i]too[/i] far. Relevant to the thread, I don't think realism should be too big of a concern. It boils down to a decision to make "mundane" characters fun and equal in power to the magical ones, or to tone down magic until it's equal to the mundane. I don't think ignoring balance is really an option if we want the game to pick up new players and thus survive past ourselves. Which, it's also fine if you don't care about new gamers, but I'm sure the business does. Modern game design and product sales require no class invalidates any other class, if you're going to have classes. It's not about playing on "easy mode" or "hard mode" and getting rewarded for it, it's about experiencing the play differently with different characters, and not being penalized or awarded depending on which class you're trying. [/QUOTE]
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Why is realism "lame"?
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