Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Why is the Mule considered a Game Breaker?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 5192391" data-attributes="member: 50987"><p>Yes. Yes you do.</p><p></p><p></p><p>And because it had to be done:</p><p>[SBLOCK="The Donkeyhorse Template"]<span style="font-size: 15px"><strong>Donkeyhorse (Half-Donkey)</strong></span></p><p><strong>Template</strong></p><p></p><p>The Donkeyhorse is the offspring of a male donkey and a female horse. The resulting combination of species results in a mount that is more patient, sure-footed, hardy and long-lived than a horse, and considered less obstinate, faster, and more intelligent than a donkey.</p><p></p><p>All male donkeyhorses are sterile, and most females are infertile.</p><p></p><p></p><p>CREATING A DONKEYHORSE</p><p>"Donkeyhorse" is a template that can be added to any light equine quadraped animal of Large size.</p><p></p><p><strong>Size and Type:</strong> as base creature</p><p></p><p><strong>Hit Dice:</strong> as base creature</p><p></p><p><strong>Speed:</strong> The base speed of a donkeyhorse is 30 feet. If the base creature has a burrow speed <em>(*rimshot*</em>), the donkeyhorse retains that ability.</p><p></p><p><strong>Armor Class:</strong> as base creature</p><p></p><p><strong>Attack:</strong> a donkeyhorse retains all the attacks of the base creature, and also gains a hoof attack if it did not already have it.</p><p></p><p><strong>Damage:</strong> donkeyhorses have hoof attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the donkeyhorse's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.</p><p>_______________</p><p><strong>Size<span style="color: Black">.</span> </strong> | <strong>Damage</strong></p><p>------|----------</p><p><u>Large | 1d4</u>_____</p><p></p><p><strong>Special Attacks:</strong> a donkeyhorse retains all the special attacks of the base creature. Saves have a DC of 10 + 1/2 the donkeyhorse's HD + the donkeyhorse's Charisma modifier unless noted otherwise.</p><p></p><p><strong>Special Qualities:</strong> a donkeyhorse retains all the special qualities of the base creature and gains those described below.</p><p></p><p><em>Low-Light Vision (Ex):</em> A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.</p><p></p><p><em>Scent (Ex):</em> This extraordinary ability allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. For more information, refer to the SRD. </p><p></p><p><strong>Abilities:</strong> Adjust from the base creature as follows: Str +2, Con +2, Wis -1.</p><p></p><p><strong>Skills:</strong> a donkeyhorse has a +2 racial bonus on Dexterity checks to avoid slipping or falling.</p><p></p><p><strong>Feats:</strong> a donkeyhorse loses the Run feat (if it has it), and gains Alertness, assuming the base creature meets the prerequisites and doesn't already have it.</p><p></p><p><strong>Environment:</strong> Any, usually same as base creature.</p><p></p><p><strong>Organization:</strong> changes to "Domesticated."</p><p></p><p><strong>Challenge Rating:</strong> same as base creature.</p><p></p><p><strong>Treasure:</strong> same as base creature</p><p></p><p><strong>Alignment: </strong>always neutral</p><p></p><p></p><p>CART-RAMMER DONKEYHORSE</p><p>A cart-rammer donkeyhorse is a particularly nasty variety of donkeyhorse, known for its ill temper and penchant for ramming carts with its powerful hooves.</p><p></p><p>To create a cart-rammer donkeyhorse, apply the donkeyhorse template and add the words "cart-rammer" as a prefix to the name of the creature.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5192391, member: 50987"] Yes. Yes you do. And because it had to be done: [SBLOCK="The Donkeyhorse Template"][SIZE="4"][B]Donkeyhorse (Half-Donkey)[/B][/SIZE] [B]Template[/B] The Donkeyhorse is the offspring of a male donkey and a female horse. The resulting combination of species results in a mount that is more patient, sure-footed, hardy and long-lived than a horse, and considered less obstinate, faster, and more intelligent than a donkey. All male donkeyhorses are sterile, and most females are infertile. CREATING A DONKEYHORSE "Donkeyhorse" is a template that can be added to any light equine quadraped animal of Large size. [B]Size and Type:[/B] as base creature [B]Hit Dice:[/B] as base creature [B]Speed:[/B] The base speed of a donkeyhorse is 30 feet. If the base creature has a burrow speed [I](*rimshot*[/I]), the donkeyhorse retains that ability. [B]Armor Class:[/B] as base creature [B]Attack:[/B] a donkeyhorse retains all the attacks of the base creature, and also gains a hoof attack if it did not already have it. [B]Damage:[/B] donkeyhorses have hoof attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the donkeyhorse's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better. _______________ [B]Size[COLOR="Black"].[/COLOR] [/B] | [B]Damage[/B] ------|---------- [U]Large | 1d4[/U]_____ [B]Special Attacks:[/B] a donkeyhorse retains all the special attacks of the base creature. Saves have a DC of 10 + 1/2 the donkeyhorse's HD + the donkeyhorse's Charisma modifier unless noted otherwise. [B]Special Qualities:[/B] a donkeyhorse retains all the special qualities of the base creature and gains those described below. [I]Low-Light Vision (Ex):[/I] A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. [I]Scent (Ex):[/I] This extraordinary ability allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. For more information, refer to the SRD. [B]Abilities:[/B] Adjust from the base creature as follows: Str +2, Con +2, Wis -1. [B]Skills:[/B] a donkeyhorse has a +2 racial bonus on Dexterity checks to avoid slipping or falling. [B]Feats:[/B] a donkeyhorse loses the Run feat (if it has it), and gains Alertness, assuming the base creature meets the prerequisites and doesn't already have it. [B]Environment:[/B] Any, usually same as base creature. [B]Organization:[/B] changes to "Domesticated." [B]Challenge Rating:[/B] same as base creature. [B]Treasure:[/B] same as base creature [B]Alignment: [/B]always neutral CART-RAMMER DONKEYHORSE A cart-rammer donkeyhorse is a particularly nasty variety of donkeyhorse, known for its ill temper and penchant for ramming carts with its powerful hooves. To create a cart-rammer donkeyhorse, apply the donkeyhorse template and add the words "cart-rammer" as a prefix to the name of the creature.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is the Mule considered a Game Breaker?
Top