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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9337175" data-attributes="member: 59057"><p>I think you fail to see what I propose:</p><p></p><p>You can easily split those concepts in two halfs:</p><p></p><p>- Those that resemble what the 4e warlord actually was: a halfway capable fighter.</p><p>The heart and the mentor fall into this category. You can easily integrate them into the fighter class, by adding leadership abilities to the class. They could depend on int and cha, so if you want to be good at them, you drop a bit of all other attributes (you are an old veteran or inspire more than anything else... which is already halfway possible with feats and the battlemaster subclass). </p><p></p><p>- those that actually don't resemble the 4e warlord: those that won't use weapons and armor at all. </p><p></p><p>Make a class, that actually does this without going through unnecesary steps. </p><p></p><p>So while you say it is impossible to make one subclass that does justice to all of those 4 concepts, which I not once proposed (remember: I said I add a fighting style as a start), I say that it is impossible to make a class that does justice to all of your warlord archetype (which true warlod fans seem to agree with because they can't agree how to do a real warlord class). </p><p></p><p>So maybe accept it, that what you want out of a warlord are actually two different concepts, which the 5e designers did get. This is why they have split warlod abilities over several classes. </p><p>It is just that the bard has magic, which rubs warlord fans the wrong way (rightly so). So I say: just add more warlord abilites to the fighter (which would make them finally be able to compete with magic) and make a real tactitian/mascot class.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9337175, member: 59057"] I think you fail to see what I propose: You can easily split those concepts in two halfs: - Those that resemble what the 4e warlord actually was: a halfway capable fighter. The heart and the mentor fall into this category. You can easily integrate them into the fighter class, by adding leadership abilities to the class. They could depend on int and cha, so if you want to be good at them, you drop a bit of all other attributes (you are an old veteran or inspire more than anything else... which is already halfway possible with feats and the battlemaster subclass). - those that actually don't resemble the 4e warlord: those that won't use weapons and armor at all. Make a class, that actually does this without going through unnecesary steps. So while you say it is impossible to make one subclass that does justice to all of those 4 concepts, which I not once proposed (remember: I said I add a fighting style as a start), I say that it is impossible to make a class that does justice to all of your warlord archetype (which true warlod fans seem to agree with because they can't agree how to do a real warlord class). So maybe accept it, that what you want out of a warlord are actually two different concepts, which the 5e designers did get. This is why they have split warlod abilities over several classes. It is just that the bard has magic, which rubs warlord fans the wrong way (rightly so). So I say: just add more warlord abilites to the fighter (which would make them finally be able to compete with magic) and make a real tactitian/mascot class. [/QUOTE]
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