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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="tetrasodium" data-source="post: 9021338" data-attributes="member: 93670"><p>This so much. Using the tower example I'd be thrilled if bob has a longbow & wants to push for a shadowrun style ranged support/cover sniper fire for the g up close & personal portion of the group with the action in need of that support/cover. The rules are written the other way around though as if the <em>primary</em> design goal was to ensure that one player can "but but but <em>the rules say</em>..." in order to override the GM when try try to use unobtrusive fiat to stop bob from turning the rest of the group into thumb twiddling spectators. Someone's going to cry foul after a given GM plonks down the N'th hedge wall style forest even if it's the first hedge wall style forest of <em>this</em> campaign with <em>these</em> PCs... Worse, players are going to notice the tricks & start building PCs in a way that ignores the GM's efforts after they've seen it a few times across campaigns.</p><p></p><p>[USER=6787503]@Hriston[/USER] if these ranges are so extreme that they require a secondary rule that imposes a secondary limit to just sever the range to a reasonable limit <a href="https://knowyourmeme.com/memes/why-because-naughty word-you-that-s-why" target="_blank">because</a>... It's a pretty clear indication that those ranges are unreasonable unless the design goal is one that assumes a hostile GM the players need a shield to stop.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9021338, member: 93670"] This so much. Using the tower example I'd be thrilled if bob has a longbow & wants to push for a shadowrun style ranged support/cover sniper fire for the g up close & personal portion of the group with the action in need of that support/cover. The rules are written the other way around though as if the [I]primary[/I] design goal was to ensure that one player can "but but but [I]the rules say[/I]..." in order to override the GM when try try to use unobtrusive fiat to stop bob from turning the rest of the group into thumb twiddling spectators. Someone's going to cry foul after a given GM plonks down the N'th hedge wall style forest even if it's the first hedge wall style forest of [I]this[/I] campaign with [I]these[/I] PCs... Worse, players are going to notice the tricks & start building PCs in a way that ignores the GM's efforts after they've seen it a few times across campaigns. [USER=6787503]@Hriston[/USER] if these ranges are so extreme that they require a secondary rule that imposes a secondary limit to just sever the range to a reasonable limit [URL='https://knowyourmeme.com/memes/why-because-naughty word-you-that-s-why']because[/URL]... It's a pretty clear indication that those ranges are unreasonable unless the design goal is one that assumes a hostile GM the players need a shield to stop. [/QUOTE]
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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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