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Why isn't base attack a skill?
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<blockquote data-quote="Rasyr" data-source="post: 2718575" data-attributes="member: 2855"><p>Not neccessarily one lump sum, but actual discreet stages (like learning a programming language or almost anything else). D&D does not follow this paradigm of teaching in increments (and it is basically too complex and large to be considered easy to learn in one lump sum). Meddling Kids is a small enough and focused enough game that it can be learned in one lump sum.</p><p></p><p>By your comments, you are taking a game that is not an entry level game and turning it into one, by limiting what you introduce and when. That is an entirely different thing than if the game itself were actually an entry level game.</p><p></p><p>In short, you are following the same premise originally set forth in the D&D boxed sets of 20+ years ago, introducing things one step at a time. You are turning something that is not an entry level game into an entry level game by how and when you introduce things. The term applies to how the game was designed, not how you use it.</p><p></p><p>This is not to say that D&D could not be an entry level game, only that it is not setup or designed as one in the form of the three core books.</p><p></p><p>And yes, by my definition, there are very few "entry level games", and that is one of the problems facing this hobby.</p><p></p><p>The D&D Basic boxed set currently on the market may fit with then the "entry level game" definition, but I would have to go back and look at it again to see if it really does or not.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2718575, member: 2855"] Not neccessarily one lump sum, but actual discreet stages (like learning a programming language or almost anything else). D&D does not follow this paradigm of teaching in increments (and it is basically too complex and large to be considered easy to learn in one lump sum). Meddling Kids is a small enough and focused enough game that it can be learned in one lump sum. By your comments, you are taking a game that is not an entry level game and turning it into one, by limiting what you introduce and when. That is an entirely different thing than if the game itself were actually an entry level game. In short, you are following the same premise originally set forth in the D&D boxed sets of 20+ years ago, introducing things one step at a time. You are turning something that is not an entry level game into an entry level game by how and when you introduce things. The term applies to how the game was designed, not how you use it. This is not to say that D&D could not be an entry level game, only that it is not setup or designed as one in the form of the three core books. And yes, by my definition, there are very few "entry level games", and that is one of the problems facing this hobby. The D&D Basic boxed set currently on the market may fit with then the "entry level game" definition, but I would have to go back and look at it again to see if it really does or not. [/QUOTE]
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Why isn't base attack a skill?
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