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<blockquote data-quote="aramis erak" data-source="post: 6620966" data-attributes="member: 6779310"><p>Note that the license pull for Marvel happened almost immediately before the announcement of the sale of Marvel to Disney... and there were also approval issues. The designer, Cam Banks, is still peeved to the point he won't discuss it publicly. MWP's president has stated it wasn't a sales issue - it sold faster than anything else they've done - and that it wasn't MWP's fault. </p><p></p><p>The LOTR by Decipher fizzled (at the same time as their ST one) due to financial difficulties. Plus, simply put, Decipher had covered all the mechanical bases pretty well, but had opted for NO adventure content in their ST line (despite it having sold well enough for LUG), and very little for their LOTR. They had 2 years left on their license when they produced their last books for the ST RPG. But they were also going down the tubes financially, due to embezzlement by the CFO. Their multiple line failures was due to finances. And to be blunt, they were NOT a good RPG company, period... they were a CCG company who managed to get a chance to outbid the RPG holder because the licensor wanted to consolidate both into one license.</p><p></p><p>Firefly sells well enough - MWP puts out a product every 2-6 months or so. </p><p></p><p>Dr Who is the #1 seller for Cubicle 7. The One Ring is also a strong seller. Both are a couple years old. </p><p></p><p>Green Ronin seems to be doing well enough with DragonAge. Decent system, reasonably well supported. (3 boxes and counting, several adventures.)</p><p></p><p>DC and Marvel both have the issue that the license includes nasty bits of continuity checking with some of the most poorly delineated canons out there. ISTR that GR's DCU RPG was licensed just BEFORE the New 52 was announced. And recall hearing much annoyance that they weren't allowed to update for the new 52... And a license for an older canon than the current one is often not grounds for commercial success.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6620966, member: 6779310"] Note that the license pull for Marvel happened almost immediately before the announcement of the sale of Marvel to Disney... and there were also approval issues. The designer, Cam Banks, is still peeved to the point he won't discuss it publicly. MWP's president has stated it wasn't a sales issue - it sold faster than anything else they've done - and that it wasn't MWP's fault. The LOTR by Decipher fizzled (at the same time as their ST one) due to financial difficulties. Plus, simply put, Decipher had covered all the mechanical bases pretty well, but had opted for NO adventure content in their ST line (despite it having sold well enough for LUG), and very little for their LOTR. They had 2 years left on their license when they produced their last books for the ST RPG. But they were also going down the tubes financially, due to embezzlement by the CFO. Their multiple line failures was due to finances. And to be blunt, they were NOT a good RPG company, period... they were a CCG company who managed to get a chance to outbid the RPG holder because the licensor wanted to consolidate both into one license. Firefly sells well enough - MWP puts out a product every 2-6 months or so. Dr Who is the #1 seller for Cubicle 7. The One Ring is also a strong seller. Both are a couple years old. Green Ronin seems to be doing well enough with DragonAge. Decent system, reasonably well supported. (3 boxes and counting, several adventures.) DC and Marvel both have the issue that the license includes nasty bits of continuity checking with some of the most poorly delineated canons out there. ISTR that GR's DCU RPG was licensed just BEFORE the New 52 was announced. And recall hearing much annoyance that they weren't allowed to update for the new 52... And a license for an older canon than the current one is often not grounds for commercial success. [/QUOTE]
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