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<blockquote data-quote="Umbran" data-source="post: 6621408" data-attributes="member: 177"><p>It is true that all the other stuff is focused on the crew of a ship. But, it comes in as a quarter of the TV canon, and I think that makes it too much of the total to be considered an "outlier" any more.</p><p></p><p></p><p></p><p>And there was discussion about just that when they announced the series. You want to do a show fixed on one station? And half the main characters won't be Federation? What are you thinking?!? But the result is arguably the best storytelling the franchise has produced.</p><p></p><p></p><p></p><p>And, here's where we need to recognize something. "Starfleet officers on a ship" is not equivalent to "character-driven, procedural, moral thematics". Setting conceit does not strongly determine drive and theme.</p><p></p><p>You can do Starfleet officers on a ship, and have it be action-adventure "monster-of-the-week" stories. You can do societal thematics without being Starfleet officers on a ship (arguably, you can do it *better* with the mix DS9 had, as there was more cultural interplay on DS9 than you ever saw on the Enterprise).</p><p></p><p></p><p></p><p>As I noted above, that was *very* much like what the intial reception for DS9 was. A chunk of the fans were annoyed and dubious with the concept. Others were fine with it.</p><p></p><p></p><p></p><p>My point, however, is that, DS9 demonstrates that writing Starfleet out isn't nearly so hard. Voyager does it differently, by removing teh ship from anything vaguely resembling Federation space. Basically, it seems hard, until you realize that such experiments have already been done.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6621408, member: 177"] It is true that all the other stuff is focused on the crew of a ship. But, it comes in as a quarter of the TV canon, and I think that makes it too much of the total to be considered an "outlier" any more. And there was discussion about just that when they announced the series. You want to do a show fixed on one station? And half the main characters won't be Federation? What are you thinking?!? But the result is arguably the best storytelling the franchise has produced. And, here's where we need to recognize something. "Starfleet officers on a ship" is not equivalent to "character-driven, procedural, moral thematics". Setting conceit does not strongly determine drive and theme. You can do Starfleet officers on a ship, and have it be action-adventure "monster-of-the-week" stories. You can do societal thematics without being Starfleet officers on a ship (arguably, you can do it *better* with the mix DS9 had, as there was more cultural interplay on DS9 than you ever saw on the Enterprise). As I noted above, that was *very* much like what the intial reception for DS9 was. A chunk of the fans were annoyed and dubious with the concept. Others were fine with it. My point, however, is that, DS9 demonstrates that writing Starfleet out isn't nearly so hard. Voyager does it differently, by removing teh ship from anything vaguely resembling Federation space. Basically, it seems hard, until you realize that such experiments have already been done. [/QUOTE]
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Why no official game?
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