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Why not Wizard?
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<blockquote data-quote="Sunseeker" data-source="post: 7295858"><p>That's really the feeling I've been getting. If the NPCs get to play by the PCs rules, then we'll end up with a high-magic society in short order (by "short order" I mean a couple generations). </p><p></p><p></p><p>It is equally interesting what systems <em>wouldn't</em> develop if every two-big cleric/druid/whatever could "create water". Would plumbing even be a thing? Would larger societies be more environmentally sustainable? </p><p></p><p></p><p>Similarly, the King could probably hire spellcasters looking to make an easy buck and gain some prestige and power in town. God help us all when the IRS is scrying us while we do our taxes! </p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p>I don't think that's entirely a <em>bad</em> thing though. "Generic fantasy" only gets you through so many games until you start looking for something new, something different and something exciting. I mean I think one of the biggest appeals of the Drow/Underdark setting for me is that they're a society that specifically breeds for powerful magic users. Their society is of course smaller and they rely on slave labor to fill in the gaps, but they've come, in-game, to essentially the same conclusion I have: magic makes things better, faster and stronger, so why not magic? I think the incongruity represented there is quite interesting to play through. Not everyone may be a 20th level sorcerer, but you'd be hard pressed to find someone with <em>no</em> magic. </p><p></p><p></p><p>I think that depends more on the means than the end. Players gain XP at astounding rates because they're doing crazy stuff 24/7. College students gain knowledge fast because they're taking lots of courses in short order. This is entirely applicable to a fantasy setting: people in town are taking a more casual approach to life. Reading a book now and then, maybe attending the occasional class to learn how to paint with magic, and so on. I mean Harry Potter isn't particularly out of line with a generic fantasy setting: there is little magic and lots of muggles but the magic-users have figured out it's faster and safer to send kinds to magic-school. </p><p></p><p>Fundamentally I think all sentient creatures understand "experience", maybe not "XP" but "experience" in the sense of: the more you do, the more you learn, the more capable you become of doing and learning more.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7295858"] That's really the feeling I've been getting. If the NPCs get to play by the PCs rules, then we'll end up with a high-magic society in short order (by "short order" I mean a couple generations). It is equally interesting what systems [I]wouldn't[/I] develop if every two-big cleric/druid/whatever could "create water". Would plumbing even be a thing? Would larger societies be more environmentally sustainable? Similarly, the King could probably hire spellcasters looking to make an easy buck and gain some prestige and power in town. God help us all when the IRS is scrying us while we do our taxes! Fair enough. I don't think that's entirely a [I]bad[/I] thing though. "Generic fantasy" only gets you through so many games until you start looking for something new, something different and something exciting. I mean I think one of the biggest appeals of the Drow/Underdark setting for me is that they're a society that specifically breeds for powerful magic users. Their society is of course smaller and they rely on slave labor to fill in the gaps, but they've come, in-game, to essentially the same conclusion I have: magic makes things better, faster and stronger, so why not magic? I think the incongruity represented there is quite interesting to play through. Not everyone may be a 20th level sorcerer, but you'd be hard pressed to find someone with [I]no[/I] magic. I think that depends more on the means than the end. Players gain XP at astounding rates because they're doing crazy stuff 24/7. College students gain knowledge fast because they're taking lots of courses in short order. This is entirely applicable to a fantasy setting: people in town are taking a more casual approach to life. Reading a book now and then, maybe attending the occasional class to learn how to paint with magic, and so on. I mean Harry Potter isn't particularly out of line with a generic fantasy setting: there is little magic and lots of muggles but the magic-users have figured out it's faster and safer to send kinds to magic-school. Fundamentally I think all sentient creatures understand "experience", maybe not "XP" but "experience" in the sense of: the more you do, the more you learn, the more capable you become of doing and learning more. [/QUOTE]
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