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Why Rules Cyclopedia is the ultimate D&D edition
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<blockquote data-quote="Celebrim" data-source="post: 7057748" data-attributes="member: 4937"><p>For certain values of 'ultimate', apparently it is.</p><p></p><p>I left BECMI rather early on and never looked back. If you really want 'fast' in a combat, you should just flip a coin. What you judge combat on is fun per unit of time - that is, did the investment of time I spent on the combat generate a suitably interesting award in fun. For you, apparently you hit that sweet spot in BECMI, which suggests you don't like combat very much at all (and I hope you don't do very much of it). For me, the problem with BECMI combat is that while it is fast - especially if you ignore even the light frame work it offers - it's generally very boring. There isn't enough crunch to offer much drama, and a very large percentage of fights just become straight burn downs. </p><p></p><p>The other thing to consider is that 3e goes as fast as BECMI except when certain situations come up that get fiddly - summoned creatures, shapechanging, multiple stacking buffs/debuffs, grappling, etc. And 4e and 5e go as fast as the others except that they tend to suffer from number inflation (especially at higher levels) that add pointless time to the burn down (slogging, grinding). </p><p></p><p>There is one element of BECMI I've considered borrowing though, and that is that combat goes in phases - that is that everyone shoots, the everyone moves, then everyone attacks. It's not perfect, but it does resolve certain problems that show up in other editions.</p><p></p><p>I think if anyone takes you seriously, you are quickly going to get caught up in edition warring. BECMI is perfect for some groups. And really bad for some other ones. The same is true of say 4e.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7057748, member: 4937"] For certain values of 'ultimate', apparently it is. I left BECMI rather early on and never looked back. If you really want 'fast' in a combat, you should just flip a coin. What you judge combat on is fun per unit of time - that is, did the investment of time I spent on the combat generate a suitably interesting award in fun. For you, apparently you hit that sweet spot in BECMI, which suggests you don't like combat very much at all (and I hope you don't do very much of it). For me, the problem with BECMI combat is that while it is fast - especially if you ignore even the light frame work it offers - it's generally very boring. There isn't enough crunch to offer much drama, and a very large percentage of fights just become straight burn downs. The other thing to consider is that 3e goes as fast as BECMI except when certain situations come up that get fiddly - summoned creatures, shapechanging, multiple stacking buffs/debuffs, grappling, etc. And 4e and 5e go as fast as the others except that they tend to suffer from number inflation (especially at higher levels) that add pointless time to the burn down (slogging, grinding). There is one element of BECMI I've considered borrowing though, and that is that combat goes in phases - that is that everyone shoots, the everyone moves, then everyone attacks. It's not perfect, but it does resolve certain problems that show up in other editions. I think if anyone takes you seriously, you are quickly going to get caught up in edition warring. BECMI is perfect for some groups. And really bad for some other ones. The same is true of say 4e. [/QUOTE]
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