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Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="the Jester" data-source="post: 6020859" data-attributes="member: 1210"><p>Imma let you finish, but let me just interrupt for one second here- how would you feel if the mechanic remained but was linked to CURRENT hit points instead of maximum?</p><p></p><p></p><p></p><p>As an aside, do dms really let the players look inside monster books during the game?</p><p></p><p></p><p></p><p>I agree that this is a problem- hp threshold spells and effects should have a lesser effect on creatures that exceed their mechanic IMHO. Then again, that's a lot like a monster making its save in the old days.</p><p></p><p></p><p></p><p>Well, I don't think that each pc should necessarily have a good round every round, personally; if you never miss, the challenge drops away a lot. </p><p></p><p></p><p></p><p>This is potentially problematic, depending on the range of effects that come with no save through the hp threshold mechanic. I think, kept within reason, it's quite fine, though- the idea of autocharming the barmaid (for instance) doesn't bother me, especially because she will remember everything (the party wizard might certainly get a reputation that way!).</p><p></p><p></p><p></p><p></p><p>Aha!</p><p></p><p>Two things- first, this is part of the reason I like the idea of linking the hp threshold mechanic to <em>current</em> hp instead of maximum.</p><p></p><p>Second, I think you are wrong to a great extent in your assumption. We've been hearing that part of the intent behind bounded accuracy is to allow low-level monsters to remain a threat against high-level pcs in sufficient numbers. They will essentially be minions- but there seems to be no reason that you couldn't have a 10th level party attack orcs (and if it was an orcish fortress, it might even be a good fight!).</p><p></p><p></p><p></p><p></p><p>I am hoping that, in sufficient numbers and with decent leadership and tactics, they do.</p><p></p><p></p><p></p><p>Another good point! </p><p></p><p></p><p></p><p>I completely disagree with you here.</p><p></p><p>I think the mechanic is decent and has great potential, but needs tweaking. I also think no-save, no-attack debilitating spells are fine; there is a long tradition of them (<em>sleep, death spell, power words,</em> etc) and I don't have any problem with them. </p><p></p><p></p><p></p><p>I like all of these suggestions, but as an adjunct to the hp threshold system.</p><p></p><p>Also, I think you are overestimating what <em>charm person</em> can do- all the charmed condition does is make you unable to attack your charmer and give the charmer advantage on social interactions with you. So it can't make you attack your allies or commit suicide at all.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6020859, member: 1210"] Imma let you finish, but let me just interrupt for one second here- how would you feel if the mechanic remained but was linked to CURRENT hit points instead of maximum? As an aside, do dms really let the players look inside monster books during the game? I agree that this is a problem- hp threshold spells and effects should have a lesser effect on creatures that exceed their mechanic IMHO. Then again, that's a lot like a monster making its save in the old days. Well, I don't think that each pc should necessarily have a good round every round, personally; if you never miss, the challenge drops away a lot. This is potentially problematic, depending on the range of effects that come with no save through the hp threshold mechanic. I think, kept within reason, it's quite fine, though- the idea of autocharming the barmaid (for instance) doesn't bother me, especially because she will remember everything (the party wizard might certainly get a reputation that way!). Aha! Two things- first, this is part of the reason I like the idea of linking the hp threshold mechanic to [i]current[/i] hp instead of maximum. Second, I think you are wrong to a great extent in your assumption. We've been hearing that part of the intent behind bounded accuracy is to allow low-level monsters to remain a threat against high-level pcs in sufficient numbers. They will essentially be minions- but there seems to be no reason that you couldn't have a 10th level party attack orcs (and if it was an orcish fortress, it might even be a good fight!). I am hoping that, in sufficient numbers and with decent leadership and tactics, they do. Another good point! I completely disagree with you here. I think the mechanic is decent and has great potential, but needs tweaking. I also think no-save, no-attack debilitating spells are fine; there is a long tradition of them ([i]sleep, death spell, power words,[/i] etc) and I don't have any problem with them. I like all of these suggestions, but as an adjunct to the hp threshold system. Also, I think you are overestimating what [I]charm person[/I] can do- all the charmed condition does is make you unable to attack your charmer and give the charmer advantage on social interactions with you. So it can't make you attack your allies or commit suicide at all. [/QUOTE]
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