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General Tabletop Discussion
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Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="billd91" data-source="post: 6020955" data-attributes="member: 3400"><p>I can't tell exactly what you mean by "in 3rd edition they all became caster-level based" in this context. Do you really mean spell-level based or caster-stat based (or both)?</p><p></p><p>The problems 3e has aren't because they lack nuance. There are plenty of nuances in there (probably too many). After all, using the spell level to help determine the save DC is one mechanism added to ensure that a 1st level spell isn't as potent as a 5th level or 9th level spell. That was a nice addition for people who felt that low-level spells shouldn't be as powerful as high level ones. And the rate at which the spell level drives up the save DC isn't out of control compared to the rate the saves increase. Weak saves usually only trail by 2-3 points. Trouble was, some players can't pass up the attraction of pumping up the casting stat so that the save DCs go sky high - well beyond the target's saving throws ability to catch up and make it a reasonable contest (making this, perhaps, one nuance too many).</p></blockquote><p></p>
[QUOTE="billd91, post: 6020955, member: 3400"] I can't tell exactly what you mean by "in 3rd edition they all became caster-level based" in this context. Do you really mean spell-level based or caster-stat based (or both)? The problems 3e has aren't because they lack nuance. There are plenty of nuances in there (probably too many). After all, using the spell level to help determine the save DC is one mechanism added to ensure that a 1st level spell isn't as potent as a 5th level or 9th level spell. That was a nice addition for people who felt that low-level spells shouldn't be as powerful as high level ones. And the rate at which the spell level drives up the save DC isn't out of control compared to the rate the saves increase. Weak saves usually only trail by 2-3 points. Trouble was, some players can't pass up the attraction of pumping up the casting stat so that the save DCs go sky high - well beyond the target's saving throws ability to catch up and make it a reasonable contest (making this, perhaps, one nuance too many). [/QUOTE]
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Why the HP Threshold on Spells is a Bad Idea
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