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Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="GreyICE" data-source="post: 6021092" data-attributes="member: 6684526"><p>Really? Again, look at my examples? Where do you draw the line? Is Spell Focus okay? Greater Spell Focus? Should a Wizard avoid items that boost Intellect? Should they maybe put a 14 in Int to make things fairer?</p><p></p><p>The problem with your school of "you should only use some of the stuff that's printed" is that it's completely and utterly arbitrary. You might think Greater Spell Focus is abuse. Someone else might thing Greater Spell Focus is a waste of a feat. </p><p></p><p>We're not talking Pun-Pun or other obvious abuses here. We're talking about pushing one stat "too high." </p><p></p><p>And actually, most of the time when you have "abuses" you actually have a hole in your entire system. Would a feat that gave fighters +1 to hit with a specific weapon be broken? Obviously not. Yet the same feat, for wizards (+1 to hit with a specific spell) is? </p><p></p><p>What's the difference? Well, the answer is that hitting with spells is superbly good, so raising your chance to hit is superbly good, while hitting with melee is mediocre, so raising your chance to hit raises your chance to do some mediocre things.</p><p></p><p>Or in other words your complaint is "if you maximize your chance of your spells actually working it becomes apparent that your spells are actually totally broken."</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6021092, member: 6684526"] Really? Again, look at my examples? Where do you draw the line? Is Spell Focus okay? Greater Spell Focus? Should a Wizard avoid items that boost Intellect? Should they maybe put a 14 in Int to make things fairer? The problem with your school of "you should only use some of the stuff that's printed" is that it's completely and utterly arbitrary. You might think Greater Spell Focus is abuse. Someone else might thing Greater Spell Focus is a waste of a feat. We're not talking Pun-Pun or other obvious abuses here. We're talking about pushing one stat "too high." And actually, most of the time when you have "abuses" you actually have a hole in your entire system. Would a feat that gave fighters +1 to hit with a specific weapon be broken? Obviously not. Yet the same feat, for wizards (+1 to hit with a specific spell) is? What's the difference? Well, the answer is that hitting with spells is superbly good, so raising your chance to hit is superbly good, while hitting with melee is mediocre, so raising your chance to hit raises your chance to do some mediocre things. Or in other words your complaint is "if you maximize your chance of your spells actually working it becomes apparent that your spells are actually totally broken." [/QUOTE]
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