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General Tabletop Discussion
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Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="billd91" data-source="post: 6021209" data-attributes="member: 3400"><p>Yes, rolling dice is, I believe, more fair than point buy - particularly in a game in which there are some classes that are based on more stats than others. It's also true when mixing power gamers with non-power gamers as well as inexperienced and experienced players. It also works better with the rules than point buy (particularly when you consider the stat dependency differences of classes).</p><p></p><p>Point buy would be fairer than it is under 3.5, PF, and even 4e if all stats were treated equally among all classes. But they are not. In all of these editions (heck, in all editions to date), some classes value more stats than others do and point buy, while lauded for leveling the playing field based on lucky stats, actually skews it in favor of single-stat dependent classes.</p><p></p><p>It seems clear to me that random distribution is and has always been the main method of D&D designers. And I believe they are right. Even now, would anyone have really countenanced the human +2 to one stat, +1 to all of the others when primarily embracing a point buy method of generating stats? I don't think so.</p><p></p><p>But this really is a tangent for an alternative thread.</p></blockquote><p></p>
[QUOTE="billd91, post: 6021209, member: 3400"] Yes, rolling dice is, I believe, more fair than point buy - particularly in a game in which there are some classes that are based on more stats than others. It's also true when mixing power gamers with non-power gamers as well as inexperienced and experienced players. It also works better with the rules than point buy (particularly when you consider the stat dependency differences of classes). Point buy would be fairer than it is under 3.5, PF, and even 4e if all stats were treated equally among all classes. But they are not. In all of these editions (heck, in all editions to date), some classes value more stats than others do and point buy, while lauded for leveling the playing field based on lucky stats, actually skews it in favor of single-stat dependent classes. It seems clear to me that random distribution is and has always been the main method of D&D designers. And I believe they are right. Even now, would anyone have really countenanced the human +2 to one stat, +1 to all of the others when primarily embracing a point buy method of generating stats? I don't think so. But this really is a tangent for an alternative thread. [/QUOTE]
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Why the HP Threshold on Spells is a Bad Idea
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