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General Tabletop Discussion
*Dungeons & Dragons
Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="BobTheNob" data-source="post: 6021219" data-attributes="member: 82425"><p>Im not overly fond of the HD mechanic either (though I VASTLY prefer it to the HP mechanic)</p><p></p><p>Though oddly enough, in 5e it would work far better than ever before. Why? Flattened Math.</p><p></p><p>One of the stated advantages of flattened math is that creatures dont become trivialized as you progress. Remember that 3 HD orc who challenged you at level 1? Well, he is still a a feasible opponent at level 10. So, lets look at sleep (and for arguments sake, lets say it has the "creature over level 5 are immune" stipulation). Is sleep still usefull? Against the level 8 troll, no, but against that band of level 3 orcs the DM threw in, yes.</p><p></p><p>So your low level spells can retain releveance NOT because we need to define ways for them to work against high level creatures, but because low level creatures dont dissapear altogether.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6021219, member: 82425"] Im not overly fond of the HD mechanic either (though I VASTLY prefer it to the HP mechanic) Though oddly enough, in 5e it would work far better than ever before. Why? Flattened Math. One of the stated advantages of flattened math is that creatures dont become trivialized as you progress. Remember that 3 HD orc who challenged you at level 1? Well, he is still a a feasible opponent at level 10. So, lets look at sleep (and for arguments sake, lets say it has the "creature over level 5 are immune" stipulation). Is sleep still usefull? Against the level 8 troll, no, but against that band of level 3 orcs the DM threw in, yes. So your low level spells can retain releveance NOT because we need to define ways for them to work against high level creatures, but because low level creatures dont dissapear altogether. [/QUOTE]
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Why the HP Threshold on Spells is a Bad Idea
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