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General Tabletop Discussion
*Dungeons & Dragons
Why the HP Threshold on Spells is a Bad Idea
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<blockquote data-quote="GreyICE" data-source="post: 6022022" data-attributes="member: 6684526"><p>The problem with trying to nail down how much hit points are meat is that its not dependent on the players. Or the setting. It's dependent on the enemies.</p><p></p><p>Take a 20' tall steel golem. There's no sane or sensible way a humanoid with roughly human physiology survives a direct blow from a fist. Each fist weighs on the order of 2,000 lbs to 10,000 lbs (depending on exact scaling). I've seen empty steel frames that weighed 800 lbs. </p><p></p><p>That hits you dead on, you be dead son. So the PCs "HP" are them getting hit from glancing blows, narrowly dodging something that leaves them rattled and off-base, getting knocked around by the force of the impact hitting the turf. There's no 'just nicked me a little.' </p><p></p><p>So either steel golems can one-shot people (at which point your lethality setting is up to "world of darkness" and combat is lol) or you accept HP definitions change based on the situation.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6022022, member: 6684526"] The problem with trying to nail down how much hit points are meat is that its not dependent on the players. Or the setting. It's dependent on the enemies. Take a 20' tall steel golem. There's no sane or sensible way a humanoid with roughly human physiology survives a direct blow from a fist. Each fist weighs on the order of 2,000 lbs to 10,000 lbs (depending on exact scaling). I've seen empty steel frames that weighed 800 lbs. That hits you dead on, you be dead son. So the PCs "HP" are them getting hit from glancing blows, narrowly dodging something that leaves them rattled and off-base, getting knocked around by the force of the impact hitting the turf. There's no 'just nicked me a little.' So either steel golems can one-shot people (at which point your lethality setting is up to "world of darkness" and combat is lol) or you accept HP definitions change based on the situation. [/QUOTE]
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Why the HP Threshold on Spells is a Bad Idea
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