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Why the lack of 3rd party adventures
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<blockquote data-quote="buzzard" data-source="post: 2875033" data-attributes="member: 3003"><p>I was thinking about this the other day and I believe I came up with a pretty good explanation. Sure, there is a fair selection of 3rd party adventure publishers, but given that WotC has decided to go back into the field due to what they perceive to be a lack of material, there must be some sort of problem. </p><p></p><p>What I decided was that WotC simply hasn't OGLed enough of their material. People like new stuff to play with, and we are all pretty familiar with the fact that WotC sells the most toys. Just take a look at the amount of stuff in the SRD vs. the amount of stuff WotC publishes. </p><p></p><p>In Living Greyhawk you end up with access to most of the new toys once the Circle approves them. Thus you encounter new monsters, spells, prestige classes, and base classes in the adventures. You can't see this in 3rd party products because WotC keeps the rights to the expansion stuff off the market. </p><p></p><p>What really made this stand out for me is that I've been running The Drow Wars. Being a lazy git, I opted to find a whole campaign in one easy package to DM. However also being a fairly avid LG player, I have a host of expanded WotC rules. Thus using the stuff from the Drow Wars feels rather thin. There's so much more material that I'm used to having present in the adventures I play in or run. Now sure, I could modify Drow Wars to bring them up to snuff. That would probably be for the best since players have access to much more stuff than the authors (I allow a good amount of stuff, but none of my players are real twinks so we don't have problems). However, as I said, I'm a lazy git. </p><p></p><p>Personally I think the best solution would be for WotC to simply offer access to more of their materials in an OGL fashion. I mean what really is the point of MM II, MM III, MM IV if the monsters don't really get used? I thought the whole point of OGL was to farm out the aspects of the business which WotC didn't want to do, which was namely adventures. It appears to me that their limited OGL exposure has undermined this philosophy.</p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 2875033, member: 3003"] I was thinking about this the other day and I believe I came up with a pretty good explanation. Sure, there is a fair selection of 3rd party adventure publishers, but given that WotC has decided to go back into the field due to what they perceive to be a lack of material, there must be some sort of problem. What I decided was that WotC simply hasn't OGLed enough of their material. People like new stuff to play with, and we are all pretty familiar with the fact that WotC sells the most toys. Just take a look at the amount of stuff in the SRD vs. the amount of stuff WotC publishes. In Living Greyhawk you end up with access to most of the new toys once the Circle approves them. Thus you encounter new monsters, spells, prestige classes, and base classes in the adventures. You can't see this in 3rd party products because WotC keeps the rights to the expansion stuff off the market. What really made this stand out for me is that I've been running The Drow Wars. Being a lazy git, I opted to find a whole campaign in one easy package to DM. However also being a fairly avid LG player, I have a host of expanded WotC rules. Thus using the stuff from the Drow Wars feels rather thin. There's so much more material that I'm used to having present in the adventures I play in or run. Now sure, I could modify Drow Wars to bring them up to snuff. That would probably be for the best since players have access to much more stuff than the authors (I allow a good amount of stuff, but none of my players are real twinks so we don't have problems). However, as I said, I'm a lazy git. Personally I think the best solution would be for WotC to simply offer access to more of their materials in an OGL fashion. I mean what really is the point of MM II, MM III, MM IV if the monsters don't really get used? I thought the whole point of OGL was to farm out the aspects of the business which WotC didn't want to do, which was namely adventures. It appears to me that their limited OGL exposure has undermined this philosophy. buzzard [/QUOTE]
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