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*Dungeons & Dragons
Why They Can't Just Stay on the Other Side of the Portal
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<blockquote data-quote="Shiroiken" data-source="post: 7481178" data-attributes="member: 6775477"><p>One simple option is to have all the portals the players open be to planes that actually suck. They may adventure there for a bit, possibly trying to find something comfortable, but eventually return. The downside of this is that it limits what kind of worlds you can use, since you have to make a reason that the party won't stay for each one.</p><p></p><p>Another simple option, especially as a campaign premise, is to tell all of the players that they have family, friends, possibly loved ones that they want to return to. Since no character would have perfect knowledge of their entire world, they'll need to explore each new world, just to make sure it isn't their homeworld. This works best if the PCs are not from the same homeworld, because then you can allow characters to retire by finding their homeworld (allowing new PCs to be introduced). A twist on this is that the PCs have to perform specific missions on each world (such as gathering pieces of an artifact that can take them home or doing favors for the demi-god overlord of the base world so he'll eventually send them home).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7481178, member: 6775477"] One simple option is to have all the portals the players open be to planes that actually suck. They may adventure there for a bit, possibly trying to find something comfortable, but eventually return. The downside of this is that it limits what kind of worlds you can use, since you have to make a reason that the party won't stay for each one. Another simple option, especially as a campaign premise, is to tell all of the players that they have family, friends, possibly loved ones that they want to return to. Since no character would have perfect knowledge of their entire world, they'll need to explore each new world, just to make sure it isn't their homeworld. This works best if the PCs are not from the same homeworld, because then you can allow characters to retire by finding their homeworld (allowing new PCs to be introduced). A twist on this is that the PCs have to perform specific missions on each world (such as gathering pieces of an artifact that can take them home or doing favors for the demi-god overlord of the base world so he'll eventually send them home). [/QUOTE]
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Community
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Why They Can't Just Stay on the Other Side of the Portal
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