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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6348903" data-attributes="member: 22779"><p>Been reading the <a href="http://www.enworld.org/forum/showthread.php?357582-The-Ranger-You-got-spellcasting-in-my-peanut-butter!/page12" target="_blank">The Ranger You got spell casting in my peanut butter!</a> thead and the following quote really caught my eye:</p><p></p><p></p><p></p><p>And, I have to admit, despite all the hoopla over the past few years, I really don't get it. I love sim style games. I do. GURPS is a favourite game of mine that I don't get to play anywhere nearly often enough. But, where does this idea that D&D is a good fit for sim style play come from? In 2001, if you had claimed that you self identified as a sim player and your go to game for that style was D&D, everyone would look at you like you had two heads.</p><p></p><p>When did D&D become the poster child for sim play? D&D has always been primarily gamist in most of its approaches. The mechanics have virtually always been, "What makes this a fun game" rather than, "How can we model this through mechanics"? This is why we have a combat system that is entirely abstract. We use Hit Points rather than any number of systems model physical damage far better. We have dungeons that make virtually no sense and game worlds that barely pay lip service to the massive impact that the mechanics would have if the mechanics were actually applied to world building.</p><p></p><p>So, I ask you, why D&D? If you like sim style play where the mechanics are making a statement about the game world, then why on Earth would you choose to play D&D?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6348903, member: 22779"] Been reading the [url=http://www.enworld.org/forum/showthread.php?357582-The-Ranger-You-got-spellcasting-in-my-peanut-butter!/page12]The Ranger You got spell casting in my peanut butter![/url] thead and the following quote really caught my eye: And, I have to admit, despite all the hoopla over the past few years, I really don't get it. I love sim style games. I do. GURPS is a favourite game of mine that I don't get to play anywhere nearly often enough. But, where does this idea that D&D is a good fit for sim style play come from? In 2001, if you had claimed that you self identified as a sim player and your go to game for that style was D&D, everyone would look at you like you had two heads. When did D&D become the poster child for sim play? D&D has always been primarily gamist in most of its approaches. The mechanics have virtually always been, "What makes this a fun game" rather than, "How can we model this through mechanics"? This is why we have a combat system that is entirely abstract. We use Hit Points rather than any number of systems model physical damage far better. We have dungeons that make virtually no sense and game worlds that barely pay lip service to the massive impact that the mechanics would have if the mechanics were actually applied to world building. So, I ask you, why D&D? If you like sim style play where the mechanics are making a statement about the game world, then why on Earth would you choose to play D&D? [/QUOTE]
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