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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Emerikol" data-source="post: 6349197" data-attributes="member: 6698278"><p>I can only claim one of two things. Either you really don't know what sim is per the GNS definition or I don't know what it is per the GNS definition.</p><p></p><p>D&D until 4e worked fantastic for my style of play. 3e got too heavy at the end and magic mart of too far. Still overall D&D fit my playstyle like a glove from beginning to 4e. 4e totally rejected my style and went off in another direction. Now all of this paragraph is absolute fact. What you want to call it is up to you? I've called it sim but maybe I'm using the wrong term.</p><p></p><p>I reject all of these supposed desires that us sim players supposedly want. (I haven't met a sim espousing person though actually say they wanted these things just the anti-sim people).</p><p></p><p>1. Wound system. Lingering injuries. Etc. NO. We just want basic D&D hit points.</p><p>2. Hit location, complex plotting of combat manuevers, or anything like it. NO we just want a simple fighter. Attack, hit damage.</p><p>3. Excessively complicated tables, rules, etc... for any aspect of reality. NO. We would like some easy to use ad hoc rules that give the feel of reality in play.</p><p></p><p>D&D was great until it wasn't. So you figure me out. I'm tired of arguing about sim because nobody really seems to grasp what it really means. If you think it is about "simulating" a world realistically then you are so far out in left field that you are no longer even in the stadium.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6349197, member: 6698278"] I can only claim one of two things. Either you really don't know what sim is per the GNS definition or I don't know what it is per the GNS definition. D&D until 4e worked fantastic for my style of play. 3e got too heavy at the end and magic mart of too far. Still overall D&D fit my playstyle like a glove from beginning to 4e. 4e totally rejected my style and went off in another direction. Now all of this paragraph is absolute fact. What you want to call it is up to you? I've called it sim but maybe I'm using the wrong term. I reject all of these supposed desires that us sim players supposedly want. (I haven't met a sim espousing person though actually say they wanted these things just the anti-sim people). 1. Wound system. Lingering injuries. Etc. NO. We just want basic D&D hit points. 2. Hit location, complex plotting of combat manuevers, or anything like it. NO we just want a simple fighter. Attack, hit damage. 3. Excessively complicated tables, rules, etc... for any aspect of reality. NO. We would like some easy to use ad hoc rules that give the feel of reality in play. D&D was great until it wasn't. So you figure me out. I'm tired of arguing about sim because nobody really seems to grasp what it really means. If you think it is about "simulating" a world realistically then you are so far out in left field that you are no longer even in the stadium. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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