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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Tony Vargas" data-source="post: 6349209" data-attributes="member: 996"><p>Or neither of you understand it. Or it's just so murky and useless a definition that it's of no value in the discussion. Or, since he didn't actually reference GNS, maybe he's not even using that definition.</p><p></p><p>But, if you self-identify as a sim-only player, maybe you could address the actual question. What about D&D makes it good for sim? Have you tried other, non-D&D systems? What made them less suited to your brand of it? </p><p></p><p></p><p> What about 'basic D&D hps' is sim? EGG wrote a treatise on what hps represented in the DMG that made them pretty vague and abstract. What about wound systems or lingering injuries isn't? Lingering injuries, for instance, are realistic (injuries take time to heal and can be debilitating), without them how do you model things like broken bones? Wound systems - breaking out physical wounds from temporary damage or exhaustion or morale, is, I assume what we're talking about - would add to the range of dangers you could more realistically model.</p><p></p><p> OK, what about a simple /fighter/ is sim? What about a complex one is contrary to sim? Why does this matter only to fighters and not to rogues, wizards, monks, paladins, assassins, warlocks, or other classes?</p><p></p><p> The rules reality works by are really pretty complicated. What's the nature and threshold for this 'feel' how does D&D, with it's many profound abstractions and very unrealistic bits deliver that feel? What has the feel of reality even got to do with fantasy, which is very un-real, indeed?</p><p></p><p> You just said you at least wanted a 'feel of reality.' Seems related. If sim has nothing to do with simulation, why call it sim? Is it short for something else?</p><p></p><p></p><p>Edit: Also, as an aside, we might have a shot at avoiding a threadlock if we leave edition warring out of it. The issue is sim players choosing D&D of any ed, not rejecting one edition of it. You clearly identify as a sim player. You /should/ be able to explain both your idea of sim, and how D&D, even D&D of only one edition, works well for that. If you must contrast D&D to something less amenable to sim, how about contrasting it with some of the other games you've tried?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6349209, member: 996"] Or neither of you understand it. Or it's just so murky and useless a definition that it's of no value in the discussion. Or, since he didn't actually reference GNS, maybe he's not even using that definition. But, if you self-identify as a sim-only player, maybe you could address the actual question. What about D&D makes it good for sim? Have you tried other, non-D&D systems? What made them less suited to your brand of it? What about 'basic D&D hps' is sim? EGG wrote a treatise on what hps represented in the DMG that made them pretty vague and abstract. What about wound systems or lingering injuries isn't? Lingering injuries, for instance, are realistic (injuries take time to heal and can be debilitating), without them how do you model things like broken bones? Wound systems - breaking out physical wounds from temporary damage or exhaustion or morale, is, I assume what we're talking about - would add to the range of dangers you could more realistically model. OK, what about a simple /fighter/ is sim? What about a complex one is contrary to sim? Why does this matter only to fighters and not to rogues, wizards, monks, paladins, assassins, warlocks, or other classes? The rules reality works by are really pretty complicated. What's the nature and threshold for this 'feel' how does D&D, with it's many profound abstractions and very unrealistic bits deliver that feel? What has the feel of reality even got to do with fantasy, which is very un-real, indeed? You just said you at least wanted a 'feel of reality.' Seems related. If sim has nothing to do with simulation, why call it sim? Is it short for something else? Edit: Also, as an aside, we might have a shot at avoiding a threadlock if we leave edition warring out of it. The issue is sim players choosing D&D of any ed, not rejecting one edition of it. You clearly identify as a sim player. You /should/ be able to explain both your idea of sim, and how D&D, even D&D of only one edition, works well for that. If you must contrast D&D to something less amenable to sim, how about contrasting it with some of the other games you've tried? [/QUOTE]
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