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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Celebrim" data-source="post: 6349620" data-attributes="member: 4937"><p>Err... not to ruin your otherwise good point, but... mine?</p><p></p><p>I use a modified version of D&D 3.0e. The falling rules I use are a bit complex to go into now, but the heart of them is a variant falling system published in Dragon during 1e.</p><p></p><p>Let's do the stewardess first.</p><p></p><p>a) Stewardess is a 1st level human commoner with 8 CON. She has the typical 10 hit points you'd expect. She falls 33,000 feet hitting terminal velocity on the way down, but luckily falls into a snow drift which qualifies as a 'soft' surface so she takes no impact attack and has an increased damage divisor. As a medium creature, base damage for this fall is (20d20)/(1d6+1). Maximum damage is 200, but there is a huge range of expected results based on the throw of that 1d6. With a lucky throw of 6, she has a divisor of 7. Average damage from 20d20 is 210, so she has a 1 in 6 chance of 'only' taking 30 damage. This would still instantly kill her, but if the throw of 20d20 is less than 140 and she rolls a '6' for the divisor, then all she has to do is make an stabilization check before bleeding out and not die of hypothermia. If the throw of 20d20 is less than 63, then she won't even lose consciousness or take serious injury. And of course you can play around and see that there are a lot of possible results. In the real life example, the inflicted damage was probably around 16 (in my system terms) and she took traumatic injuries but managed to not break her head then stabilized and made a lot of other lucky throws to survive. Still the outcome is possible.</p><p></p><p>b) Big man falls off a step ladder is harder. Assume he was standing on a 6' step ladder above an unyielding surface, such as concrete, so that it is approximately a 10' fall. A big man in my system would be a 1st level brute with 14 CON and 16 hit points. He falls approximately 10' doing base 1d20/1d6 damage. Worst case this is 20 damage by itself, enough to put him on the floor unconscious bleeding to death or provoke a traumatic injury roll that could crush his skull. Worse, he also is going to take an impact attack from the unyielding surface as a +1 melee attack doing 1d6+1 damage. Worst case on that is 14 damage (a critical hit). So maximum expected damage here is 34 damage, enough to instantly kill even a much tougher man. Of course, expected damage is an entirely different matter. The average damage her is probably closer to 5, which bruises the big guy but is hardly memorable. Those around him don't really realize just how close he came to dying.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6349620, member: 4937"] Err... not to ruin your otherwise good point, but... mine? I use a modified version of D&D 3.0e. The falling rules I use are a bit complex to go into now, but the heart of them is a variant falling system published in Dragon during 1e. Let's do the stewardess first. a) Stewardess is a 1st level human commoner with 8 CON. She has the typical 10 hit points you'd expect. She falls 33,000 feet hitting terminal velocity on the way down, but luckily falls into a snow drift which qualifies as a 'soft' surface so she takes no impact attack and has an increased damage divisor. As a medium creature, base damage for this fall is (20d20)/(1d6+1). Maximum damage is 200, but there is a huge range of expected results based on the throw of that 1d6. With a lucky throw of 6, she has a divisor of 7. Average damage from 20d20 is 210, so she has a 1 in 6 chance of 'only' taking 30 damage. This would still instantly kill her, but if the throw of 20d20 is less than 140 and she rolls a '6' for the divisor, then all she has to do is make an stabilization check before bleeding out and not die of hypothermia. If the throw of 20d20 is less than 63, then she won't even lose consciousness or take serious injury. And of course you can play around and see that there are a lot of possible results. In the real life example, the inflicted damage was probably around 16 (in my system terms) and she took traumatic injuries but managed to not break her head then stabilized and made a lot of other lucky throws to survive. Still the outcome is possible. b) Big man falls off a step ladder is harder. Assume he was standing on a 6' step ladder above an unyielding surface, such as concrete, so that it is approximately a 10' fall. A big man in my system would be a 1st level brute with 14 CON and 16 hit points. He falls approximately 10' doing base 1d20/1d6 damage. Worst case this is 20 damage by itself, enough to put him on the floor unconscious bleeding to death or provoke a traumatic injury roll that could crush his skull. Worse, he also is going to take an impact attack from the unyielding surface as a +1 melee attack doing 1d6+1 damage. Worst case on that is 14 damage (a critical hit). So maximum expected damage here is 34 damage, enough to instantly kill even a much tougher man. Of course, expected damage is an entirely different matter. The average damage her is probably closer to 5, which bruises the big guy but is hardly memorable. Those around him don't really realize just how close he came to dying. [/QUOTE]
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