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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6359427" data-attributes="member: 22779"><p>And also not entirely accurate either:</p><p></p><p></p><p></p><p>Note, the +6 to damage with weapons is true. However, here we have a perfect example of monsters and PC's using different rules. If a monster has an 18/00 strength, why is he only getting a +2 to hit and not +3? </p><p></p><p>The fact that Saelorn talks about a Greataxe (which doesn't appear in 2e), I think shows that he's working from memory, rather than actually from the rules. Plus, his math seems very off, since a 5th level MU has a max HP of 20, and an average of 13 (well, 12.5) which means that an average 5th level MU has a pretty good chance of surviving a hit from our Ogre. A 15 Con (which is what was posited) makes this largely guaranteed as our 5th level MU now has 17 HP on average. </p><p></p><p>Never minding, of course, that our ogre would be using a club or battle axe for d6 or d8 damage. At best a two handed sword for d10. There wasn't anything bigger than that in 2e.</p><p></p><p>---------------</p><p></p><p>But this is all largely besides the point. The thing is, Saelorn is perfectly fine with interpreting damage that way. There's absolutely nothing preventing him from doing so. Which is my point. There's also nothing preventing me from interpreting it in a completely opposite manner. The mechanics are 100% silent on the issue. We simply don't know.</p><p></p><p>And that's the problem if you're trying to claim some sort of simulation model. Since the model doesn't preclude any interpretation, it's pretty useless as a model. I can say it's blunt force trauma or losing God Points, and nothing in the mechanics gainsays that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6359427, member: 22779"] And also not entirely accurate either: Note, the +6 to damage with weapons is true. However, here we have a perfect example of monsters and PC's using different rules. If a monster has an 18/00 strength, why is he only getting a +2 to hit and not +3? The fact that Saelorn talks about a Greataxe (which doesn't appear in 2e), I think shows that he's working from memory, rather than actually from the rules. Plus, his math seems very off, since a 5th level MU has a max HP of 20, and an average of 13 (well, 12.5) which means that an average 5th level MU has a pretty good chance of surviving a hit from our Ogre. A 15 Con (which is what was posited) makes this largely guaranteed as our 5th level MU now has 17 HP on average. Never minding, of course, that our ogre would be using a club or battle axe for d6 or d8 damage. At best a two handed sword for d10. There wasn't anything bigger than that in 2e. --------------- But this is all largely besides the point. The thing is, Saelorn is perfectly fine with interpreting damage that way. There's absolutely nothing preventing him from doing so. Which is my point. There's also nothing preventing me from interpreting it in a completely opposite manner. The mechanics are 100% silent on the issue. We simply don't know. And that's the problem if you're trying to claim some sort of simulation model. Since the model doesn't preclude any interpretation, it's pretty useless as a model. I can say it's blunt force trauma or losing God Points, and nothing in the mechanics gainsays that. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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