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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6360354" data-attributes="member: 22779"><p>To me, the basis of my issue in the OP was this bit:</p><p></p><p></p><p></p><p>Bold mine. </p><p></p><p>See, that right there is my issue. The mechanics in D&d don't actually answer questions about the fiction in many, many cases. That's because those mechanics aren't really modelling anything. They're purely game constructions for playing a game, not for making statements about the fictional world. The reason Batman can't throw more than 3 batarangs per day is because the game says so. End of story. You can narrate it however you like, but, that's up to you.</p><p></p><p>It's no different than most of D&D's mechanics. As soon as you start asking questions like why and how, the models completely fall apart or fail to answer the questions at all. If they cannot answer these questions, then they aren't models for simulating anything. They are game constructs. Why do knights move the way they do? Because the rules say so and it makes for a better game to have a jumping piece. Why can Batman only throw three batarangs? Because the rules say so and it makes for a better game.</p><p></p><p>And that's the answer to virtually all of D&D's rules. Because the rules say so and it makes of a better game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6360354, member: 22779"] To me, the basis of my issue in the OP was this bit: Bold mine. See, that right there is my issue. The mechanics in D&d don't actually answer questions about the fiction in many, many cases. That's because those mechanics aren't really modelling anything. They're purely game constructions for playing a game, not for making statements about the fictional world. The reason Batman can't throw more than 3 batarangs per day is because the game says so. End of story. You can narrate it however you like, but, that's up to you. It's no different than most of D&D's mechanics. As soon as you start asking questions like why and how, the models completely fall apart or fail to answer the questions at all. If they cannot answer these questions, then they aren't models for simulating anything. They are game constructs. Why do knights move the way they do? Because the rules say so and it makes for a better game to have a jumping piece. Why can Batman only throw three batarangs? Because the rules say so and it makes for a better game. And that's the answer to virtually all of D&D's rules. Because the rules say so and it makes of a better game. [/QUOTE]
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