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Why was 3.5 needed?
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<blockquote data-quote="billd91" data-source="post: 8964625" data-attributes="member: 3400"><p>Some of it may have been targeting some of the optimization - for example casting a few stat boosters with the maximize or empower and/or persistent metamagic feats to boost their effect. Others to nerf certain tactics like the one I just mentioned or the harm spell. And still others to fix up things that weren't working as hoped like the bard and ranger classes. Some of those changes were important to game play.</p><p></p><p>But a whole lot of changes that affected the game weren't really classifiable as fitting any of those reasons. Changing how weapon sizing worked - 3.5 (and PF built off the 3.5 SRD) are still the only versions of D&D that went that route for small vs medium vs large weapons. And it was a hassle. As far as I can tell, that was just a bee in some developer's bonnet. Other changes started to reveal that WotC was increasingly focused on a combat encounter as the unit to balance things around - like the drastic reduction of spell durations from hours to minutes.</p></blockquote><p></p>
[QUOTE="billd91, post: 8964625, member: 3400"] Some of it may have been targeting some of the optimization - for example casting a few stat boosters with the maximize or empower and/or persistent metamagic feats to boost their effect. Others to nerf certain tactics like the one I just mentioned or the harm spell. And still others to fix up things that weren't working as hoped like the bard and ranger classes. Some of those changes were important to game play. But a whole lot of changes that affected the game weren't really classifiable as fitting any of those reasons. Changing how weapon sizing worked - 3.5 (and PF built off the 3.5 SRD) are still the only versions of D&D that went that route for small vs medium vs large weapons. And it was a hassle. As far as I can tell, that was just a bee in some developer's bonnet. Other changes started to reveal that WotC was increasingly focused on a combat encounter as the unit to balance things around - like the drastic reduction of spell durations from hours to minutes. [/QUOTE]
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Why was 3.5 needed?
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