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Why Worldbuilding is Bad
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<blockquote data-quote="Sunseeker" data-source="post: 7396796"><p>Sure. I disagree with that particular author that "unknown knowns" defines ideology. There's nothing inherent to ideology that makes it particularly subconscious and the assertion that ideology is an "unknown known" seems to ignore the many ideologies that people <em>consciously</em> subscribe to. That's not to say you can't have <em>both</em> subconscious and conscious ideology or that there's no such thing as subconscious ideology, but IMO, if you need to define a thing by using <em>two words</em> such as "subconscious ideology" you are speaking about a <em>specific form</em> of ideology and not public or known or overt ideology. You can't simplify your statements by leaving out "subconscious" because then you're talking about something <em>else</em>. This isn't so much of a critique of @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1282" target="_blank">darkbard</a></u></strong></em> but more of one of the author he is quoting. </p><p></p><p></p><p>I think the reason this happens is that the GM is always working from a top-down approach, which generally suggests one of two strategies for creation: start with something specific (like this one civilization you have in mind) and work out from there, or start from something general and detail inwards (like starting with a blank world map). The problem lies in the fact that IRL, the world exists outside of the existence of the viewer. DMs, for good or ill, attempt to model this, but even the most advanced computers cannot simulate all the processes of the world, across the whole world at once. For that, DMs turn to dice, which is a poor adjudication method because the systems in play IRL are not based on random chance, even if they may have, eons ago, been seeded by random chance, those processes are now the result of understandable and somewhat predictable mathematics. </p><p></p><p>But a DM can't rightly simulate that, but I think there's a strong belief within worldbuilding that, particularly in circles where Random Tables are popular, that the DM <em>needs to</em>. And THAT I think harkens back to the OP's article, which (since I can't read it now) was hopefully arguing that DM's shouldn't been that <em>need</em> to simulate everything.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7396796"] Sure. I disagree with that particular author that "unknown knowns" defines ideology. There's nothing inherent to ideology that makes it particularly subconscious and the assertion that ideology is an "unknown known" seems to ignore the many ideologies that people [I]consciously[/I] subscribe to. That's not to say you can't have [I]both[/I] subconscious and conscious ideology or that there's no such thing as subconscious ideology, but IMO, if you need to define a thing by using [I]two words[/I] such as "subconscious ideology" you are speaking about a [I]specific form[/I] of ideology and not public or known or overt ideology. You can't simplify your statements by leaving out "subconscious" because then you're talking about something [I]else[/I]. This isn't so much of a critique of @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1282"]darkbard[/URL][/U][/B][/I] but more of one of the author he is quoting. I think the reason this happens is that the GM is always working from a top-down approach, which generally suggests one of two strategies for creation: start with something specific (like this one civilization you have in mind) and work out from there, or start from something general and detail inwards (like starting with a blank world map). The problem lies in the fact that IRL, the world exists outside of the existence of the viewer. DMs, for good or ill, attempt to model this, but even the most advanced computers cannot simulate all the processes of the world, across the whole world at once. For that, DMs turn to dice, which is a poor adjudication method because the systems in play IRL are not based on random chance, even if they may have, eons ago, been seeded by random chance, those processes are now the result of understandable and somewhat predictable mathematics. But a DM can't rightly simulate that, but I think there's a strong belief within worldbuilding that, particularly in circles where Random Tables are popular, that the DM [I]needs to[/I]. And THAT I think harkens back to the OP's article, which (since I can't read it now) was hopefully arguing that DM's shouldn't been that [I]need[/I] to simulate everything. [/QUOTE]
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