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Why Worldbuilding is Bad
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<blockquote data-quote="Lanefan" data-source="post: 7400587" data-attributes="member: 29398"><p>I don't re-use game worlds* either...which means if I'm going to build one I'm then going to squeeze as much out of it as I can; as while I quite enjoy some elements of worldbuilding there's other much-more-tedious elements I'd prefer to only ever have to do once. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - with the exception of pantheons, which I built from the ground up once and now just tweak a bit for each world to reflect some local stuff. If pressed, my rationale is that deities are universal, after all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for length of campaign: to each their own, I guess. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And I agree: there's lots of cool ideas out there. I just try to squash as many of them as I can into a single campaign, rather than starting over for each one.</p><p></p><p>My first restart was because the rules system in that first campaign eventually wobbled itself right off the rails, and needed some heavy tweaking (also I found myself getting more and more annoyed with the world I'd designed). My second restart came because (among some other reasons) I simply ran out of good ideas for the second campaign. I'm still on the third campaign, ten years in, and I and the players have more ideas than we have time to play them. The only threats to this one are a) if people won't or can't play it any more and-or b) if the levels get high enough that the rules fall off the cliff again.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7400587, member: 29398"] I don't re-use game worlds* either...which means if I'm going to build one I'm then going to squeeze as much out of it as I can; as while I quite enjoy some elements of worldbuilding there's other much-more-tedious elements I'd prefer to only ever have to do once. :) * - with the exception of pantheons, which I built from the ground up once and now just tweak a bit for each world to reflect some local stuff. If pressed, my rationale is that deities are universal, after all. :) As for length of campaign: to each their own, I guess. :) And I agree: there's lots of cool ideas out there. I just try to squash as many of them as I can into a single campaign, rather than starting over for each one. My first restart was because the rules system in that first campaign eventually wobbled itself right off the rails, and needed some heavy tweaking (also I found myself getting more and more annoyed with the world I'd designed). My second restart came because (among some other reasons) I simply ran out of good ideas for the second campaign. I'm still on the third campaign, ten years in, and I and the players have more ideas than we have time to play them. The only threats to this one are a) if people won't or can't play it any more and-or b) if the levels get high enough that the rules fall off the cliff again. [/QUOTE]
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