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Why Worldbuilding is Bad
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<blockquote data-quote="TheSword" data-source="post: 7400698" data-attributes="member: 6879661"><p>Why do you have to plan these things before the campaign starts months ahead. Why not just plan what you need for the adventures next two or three sessions and then add more as the PCs progress? Surely game prep can be more nuanced than this all or nothing approach.</p><p></p><p>If your PC wants to play a cleric of the fire god, plan the fire god. If your adventure will feature a cult leader of the god of death then build the god of death. Don’t plan the whole pantheon of 20 gods and their complex inter-relationships because they will all be irrelevant if they don’t come up in the game [Unless you enjoy that kind of thing]</p><p></p><p>[Edit] I think we have crossed wire about world building. I call that adventure prep. Is one side really advocating winging it on the day with little or no prep?</p></blockquote><p></p>
[QUOTE="TheSword, post: 7400698, member: 6879661"] Why do you have to plan these things before the campaign starts months ahead. Why not just plan what you need for the adventures next two or three sessions and then add more as the PCs progress? Surely game prep can be more nuanced than this all or nothing approach. If your PC wants to play a cleric of the fire god, plan the fire god. If your adventure will feature a cult leader of the god of death then build the god of death. Don’t plan the whole pantheon of 20 gods and their complex inter-relationships because they will all be irrelevant if they don’t come up in the game [Unless you enjoy that kind of thing] [Edit] I think we have crossed wire about world building. I call that adventure prep. Is one side really advocating winging it on the day with little or no prep? [/QUOTE]
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