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<blockquote data-quote="Henry" data-source="post: 2371081" data-attributes="member: 158"><p>In my homebrew campaign world, Deities controlled ALL magical effects from the birth of the world; They harnessed magic, and you had to worship them if you wanted supernatural power of any kind. By extension, you had to follow their tenets, pray for their desired goals, and fight their battles to gain temporal power. Spiritual salvation came later.</p><p></p><p>About 900+ years before the first campaign started in this universe, beings from another plane who had mastered mechanical means to tap into magic (think of them as Epic Artificers) appeared in a remote forest, traveled and desired to spread their knowledge and wisdom. The followers of the gods, and the temporal rulers desired these beings' power, and marched to war on them. The beings were disgusted, and horrified, and sought to leave, but damage to their craft/domicile/fortress caused a magical explosion that ripped across the world, causing massive devastation, and worse, magical mutations. Governments fell, barbarism escalated, and robber kingdoms rose and fell like crazy.</p><p></p><p>However, one effect came unexpectedly; great experimenters found that arcane power could be had for the taking, and gods were no longer needed for power. The gods still have millenia of tradition and networking built up on their side, but they now fight a war for belief; they are no longer the monopolists, and must pay more attention to their followers, playing up the ideas of justness of their cause, spiritual comfort and rest, and maintenance of tradition.</p><p></p><p>No one is alive who remembers the events of those times (Elves in my world are also not as long-lived as the traditional kinds, max age is only 750 years or so) so past events started to become legend around 400 years ago or so.</p><p></p><p>---------------</p><p></p><p></p><p>Don't place too little importance on tradition, spritual comfort, belief in a cause, and sentient guidance. All of these offer strong competition to just having a non-anthropomorphic ethos to go by.</p></blockquote><p></p>
[QUOTE="Henry, post: 2371081, member: 158"] In my homebrew campaign world, Deities controlled ALL magical effects from the birth of the world; They harnessed magic, and you had to worship them if you wanted supernatural power of any kind. By extension, you had to follow their tenets, pray for their desired goals, and fight their battles to gain temporal power. Spiritual salvation came later. About 900+ years before the first campaign started in this universe, beings from another plane who had mastered mechanical means to tap into magic (think of them as Epic Artificers) appeared in a remote forest, traveled and desired to spread their knowledge and wisdom. The followers of the gods, and the temporal rulers desired these beings' power, and marched to war on them. The beings were disgusted, and horrified, and sought to leave, but damage to their craft/domicile/fortress caused a magical explosion that ripped across the world, causing massive devastation, and worse, magical mutations. Governments fell, barbarism escalated, and robber kingdoms rose and fell like crazy. However, one effect came unexpectedly; great experimenters found that arcane power could be had for the taking, and gods were no longer needed for power. The gods still have millenia of tradition and networking built up on their side, but they now fight a war for belief; they are no longer the monopolists, and must pay more attention to their followers, playing up the ideas of justness of their cause, spiritual comfort and rest, and maintenance of tradition. No one is alive who remembers the events of those times (Elves in my world are also not as long-lived as the traditional kinds, max age is only 750 years or so) so past events started to become legend around 400 years ago or so. --------------- Don't place too little importance on tradition, spritual comfort, belief in a cause, and sentient guidance. All of these offer strong competition to just having a non-anthropomorphic ethos to go by. [/QUOTE]
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