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Why would anyone become a lich?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1805805" data-attributes="member: 710"><p>I am not familiar with Champions, but I know that a lot of systems that use edges and flaws fail to maintain the balance. It is to easy to min/max. (minimizing the effects of the flaw for your character concept and maximizing the effects of the edges). Especially since most roleplaying games assume a party of characters, it is very easy to specialice without really hurting the group. (Well, I get all the edges for Ranged Combat, but I will suck in the Charisma and Knowledge area - but sure someone else will max these areas, right?)</p><p></p><p>But especially Sunlight Vulnerability, Coffin Dependance, Blood Needs and the Wooden Stake problem are flaws I would want to avoid as a Wizard.</p><p>Even if you can freely teleport to distant regions to get a weak kobold and suck its life - if you have to do that every day, it takes to much effort. You could build up a supply line that makes it a lot easier, but this makes you an easy target - and still needs effort.</p><p>And the whole Coffin deal doesn´t work well, either - it´s to easy to follow your gaseous form (or possibly capture it!), and kill you in your coffin. And if you´re destroyed, you stay dead, no reforming or something like that. </p><p>As a Lich, you simply reform somewhere else, probably far out of reach of your enemies.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1805805, member: 710"] I am not familiar with Champions, but I know that a lot of systems that use edges and flaws fail to maintain the balance. It is to easy to min/max. (minimizing the effects of the flaw for your character concept and maximizing the effects of the edges). Especially since most roleplaying games assume a party of characters, it is very easy to specialice without really hurting the group. (Well, I get all the edges for Ranged Combat, but I will suck in the Charisma and Knowledge area - but sure someone else will max these areas, right?) But especially Sunlight Vulnerability, Coffin Dependance, Blood Needs and the Wooden Stake problem are flaws I would want to avoid as a Wizard. Even if you can freely teleport to distant regions to get a weak kobold and suck its life - if you have to do that every day, it takes to much effort. You could build up a supply line that makes it a lot easier, but this makes you an easy target - and still needs effort. And the whole Coffin deal doesn´t work well, either - it´s to easy to follow your gaseous form (or possibly capture it!), and kill you in your coffin. And if you´re destroyed, you stay dead, no reforming or something like that. As a Lich, you simply reform somewhere else, probably far out of reach of your enemies. [/QUOTE]
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Why would anyone become a lich?
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