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Wierd Pete's lament in KODT #116 - is it true???
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<blockquote data-quote="teitan" data-source="post: 3036920" data-attributes="member: 3457"><p>Whizzy, I WAS talking about changing the model and about how RPG businesses don't have a model like comics do to fall back on. They NEED to change the model because the hardcover approach only works on RPG fans and the rising costs are making that hard to do as well.</p><p></p><p>Ok, WOW and the RPG market connection... it is entertainment dollars that both WoW and RPGs are going for. MMORPG I should say. They both have the same target demographic and similar price points. MMORPGs are the dominant recreation dollar amonst that similar target demographics being teen to young adult males with interest in fantasy etc. MMORPGs are taking away from the recreation dollars that games like D&D once received because they are easier to play, you don't have to find a group in your area, play ANY time etc. Examples of guild schedules etc do not stand up here, that is a specific element that is not necessary to play. MMORPGs are taking away dollars from table top RPGs, its a fact. So are consoles. When D&D was making money hand over fist it didn't have to compete with video games like WoW, Ultima, etc and the console market wasn't as dominating and important as it is now. Comics are suffering in sales for similar reasons. These are competing forms of entertainment and something has to break somewhere and the consoles and PC games are beating the hell out of comics and rpgs. Are they the sole blame? No, the collapse of distribution in both industries has hurt, the focus and continued incestuous practice of appealing only to long term players (or readers in the case of comics) as opposed to appealing to a new, younger audience (D&D is but the rest of the industry is being beaten by D&D by a WIDE margin) and the rising costs of materials have played a BIG hand in the downfall of the gamer market. Its a fact and competing with WoW for entertainment dollars is not helping at all. It's economics. WoW just happens to be the biggest target to use as an example of where these lost dollars are going. I mean c'mon 6mill user base is a LOT of money for a demographic that also finds appeal in table top RPGs etc.</p><p></p><p> RPG publishers NEED to adapt to the new market and find new ways to handle their product because the old ways aren't working. I think WOTC is onto something with the miniatures game and tieing it into D&D and Star Wars. Further tieing the two products to minis could help to increase their sales even further in the next edition. I'd like to see the mini pricepoint change myself, even if it means less minis per box, it means I can buy boosters more often. I know this is a move that would alienate a large portion of the RPG audience but it would also appeal to people not into RPGs and bring them into the hobby and also appeals to magic players, wargamers etc. It brings back D&D's mass appeal that it lost in the years between 2e and 3e.</p></blockquote><p></p>
[QUOTE="teitan, post: 3036920, member: 3457"] Whizzy, I WAS talking about changing the model and about how RPG businesses don't have a model like comics do to fall back on. They NEED to change the model because the hardcover approach only works on RPG fans and the rising costs are making that hard to do as well. Ok, WOW and the RPG market connection... it is entertainment dollars that both WoW and RPGs are going for. MMORPG I should say. They both have the same target demographic and similar price points. MMORPGs are the dominant recreation dollar amonst that similar target demographics being teen to young adult males with interest in fantasy etc. MMORPGs are taking away from the recreation dollars that games like D&D once received because they are easier to play, you don't have to find a group in your area, play ANY time etc. Examples of guild schedules etc do not stand up here, that is a specific element that is not necessary to play. MMORPGs are taking away dollars from table top RPGs, its a fact. So are consoles. When D&D was making money hand over fist it didn't have to compete with video games like WoW, Ultima, etc and the console market wasn't as dominating and important as it is now. Comics are suffering in sales for similar reasons. These are competing forms of entertainment and something has to break somewhere and the consoles and PC games are beating the hell out of comics and rpgs. Are they the sole blame? No, the collapse of distribution in both industries has hurt, the focus and continued incestuous practice of appealing only to long term players (or readers in the case of comics) as opposed to appealing to a new, younger audience (D&D is but the rest of the industry is being beaten by D&D by a WIDE margin) and the rising costs of materials have played a BIG hand in the downfall of the gamer market. Its a fact and competing with WoW for entertainment dollars is not helping at all. It's economics. WoW just happens to be the biggest target to use as an example of where these lost dollars are going. I mean c'mon 6mill user base is a LOT of money for a demographic that also finds appeal in table top RPGs etc. RPG publishers NEED to adapt to the new market and find new ways to handle their product because the old ways aren't working. I think WOTC is onto something with the miniatures game and tieing it into D&D and Star Wars. Further tieing the two products to minis could help to increase their sales even further in the next edition. I'd like to see the mini pricepoint change myself, even if it means less minis per box, it means I can buy boosters more often. I know this is a move that would alienate a large portion of the RPG audience but it would also appeal to people not into RPGs and bring them into the hobby and also appeals to magic players, wargamers etc. It brings back D&D's mass appeal that it lost in the years between 2e and 3e. [/QUOTE]
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Wierd Pete's lament in KODT #116 - is it true???
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