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Wierd Pete's lament in KODT #116 - is it true???
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<blockquote data-quote="teitan" data-source="post: 3037221" data-attributes="member: 3457"><p>Ok, whatever, you don't seem to be seeing my point. What is the most common arguement about RPG price increases? Entertainment value vs. DVDs, Comics, Movies, Video games etc and how you get more entertainment dollar from an RPG than you do from one of these examples. RPGs are a recreational activity, like movies etc. RPGs, from your arguement, only appeal to RPG players. What I am arguing is how to increase sales in an ever increasingly incestuous market. D&D and other RPGs need to attract those dollars away from the MMORPG market and other markets because the consumer only has so much money. On average a consumer is going to spend their money on WoW rather than D&D if you presented the option to them. That is a lost sale. That is recreation dollars lost to the market. Its SIMPLE economics. These products ARE comparable in spite of their different natures. Would you argue that the rise of video games hasn't led to the decrease in sales of action figures? It is demonstrable and this is a similar comparison. Sure, its apples and oranges but it isn't unfair or wrong to compare fruit even of different types.</p><p></p><p>Mini games can lead to RPGs much more easily than video games and D&D with the minis game is the PERFECT lead in product with its tactical elements familiar to wargamers, giving them something familiar to relate to. I didn't say that the model is working yet, but that they are on the right track and the cross promotional products are working. I am seeing more and more of the Warhammer players from my store picking up D&D core rules and wanting to learn how to play. I had to teach character creation about two weeks ago to 5 of them. Its going to work.</p></blockquote><p></p>
[QUOTE="teitan, post: 3037221, member: 3457"] Ok, whatever, you don't seem to be seeing my point. What is the most common arguement about RPG price increases? Entertainment value vs. DVDs, Comics, Movies, Video games etc and how you get more entertainment dollar from an RPG than you do from one of these examples. RPGs are a recreational activity, like movies etc. RPGs, from your arguement, only appeal to RPG players. What I am arguing is how to increase sales in an ever increasingly incestuous market. D&D and other RPGs need to attract those dollars away from the MMORPG market and other markets because the consumer only has so much money. On average a consumer is going to spend their money on WoW rather than D&D if you presented the option to them. That is a lost sale. That is recreation dollars lost to the market. Its SIMPLE economics. These products ARE comparable in spite of their different natures. Would you argue that the rise of video games hasn't led to the decrease in sales of action figures? It is demonstrable and this is a similar comparison. Sure, its apples and oranges but it isn't unfair or wrong to compare fruit even of different types. Mini games can lead to RPGs much more easily than video games and D&D with the minis game is the PERFECT lead in product with its tactical elements familiar to wargamers, giving them something familiar to relate to. I didn't say that the model is working yet, but that they are on the right track and the cross promotional products are working. I am seeing more and more of the Warhammer players from my store picking up D&D core rules and wanting to learn how to play. I had to teach character creation about two weeks ago to 5 of them. Its going to work. [/QUOTE]
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Wierd Pete's lament in KODT #116 - is it true???
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