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<blockquote data-quote="Aldarc" data-source="post: 7715978" data-attributes="member: 5142"><p>There can be robustness in that blandness. We could, after all, reduce the core mechanic of D&D to "roll a d20, add a modifier, and hope you beat the difficulty, and do that every time you do anything." </p><p></p><p>Are you making your character vulnerable or compelling? One of the problems that I have repeatedly faced in D&D (and traditional roleplaying games) is that in the player psychology of "beating the game," many characters are seemingly designed to be flawless, whether individually or in context to a team's build. This can be a problem in Fate, if players are overly protective of their characters to the point of making a Troubleless Trouble, but such troubles prevent players from re-generating fate points. But your point is well taken, and I agree about the importance of collaborative character creation.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7715978, member: 5142"] There can be robustness in that blandness. We could, after all, reduce the core mechanic of D&D to "roll a d20, add a modifier, and hope you beat the difficulty, and do that every time you do anything." Are you making your character vulnerable or compelling? One of the problems that I have repeatedly faced in D&D (and traditional roleplaying games) is that in the player psychology of "beating the game," many characters are seemingly designed to be flawless, whether individually or in context to a team's build. This can be a problem in Fate, if players are overly protective of their characters to the point of making a Troubleless Trouble, but such troubles prevent players from re-generating fate points. But your point is well taken, and I agree about the importance of collaborative character creation. [/QUOTE]
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