Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Wild Magic: Errata, thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 625494" data-attributes="member: 63"><p>Much the same way that the designers of Third Edition realized too late that they could have changed even more stuff than they did, I too should have gone farther away from the Second Edition of Wild Magic. </p><p></p><p>For one thing, I should've provided more rules to represent wild spellcraft. In the book as it is now, there are lots of ideas of how to give flavor to the rules, but I should have also provided different types of rules. Make the chaos more or less apparent (I could've even included a system where you cast totally random spells). I personally wouldn't have used some of these rules, but others might have wanted to.</p><p></p><p>I also have an idea for a new prestige class, inspired by one of my players, for a sort of 'walking chaos field.' Her character can barely use magic because of an odd heritage (her mom's magic and her dad's magic just didn't mix too well), so I might offer her a prestige class that lets her disrupt magic around her. She's a barbarian, so that would fit her flavor too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Maybe I could have also do some sort of mage hunter who learns how to disrupt the spells of his target.</p><p></p><p>I probably just would've added a little here, a little there. It would tidy up the package as a whole better, especially since I feel I have a better sense for game design now. But I wouldn't have gotten that sense without taking my early tentative steps with Wild Spellcraft.</p><p></p><p>Maybe I can put one of those prestige classes online in the future, once I get free. Heh, like that's going to happen.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 625494, member: 63"] Much the same way that the designers of Third Edition realized too late that they could have changed even more stuff than they did, I too should have gone farther away from the Second Edition of Wild Magic. For one thing, I should've provided more rules to represent wild spellcraft. In the book as it is now, there are lots of ideas of how to give flavor to the rules, but I should have also provided different types of rules. Make the chaos more or less apparent (I could've even included a system where you cast totally random spells). I personally wouldn't have used some of these rules, but others might have wanted to. I also have an idea for a new prestige class, inspired by one of my players, for a sort of 'walking chaos field.' Her character can barely use magic because of an odd heritage (her mom's magic and her dad's magic just didn't mix too well), so I might offer her a prestige class that lets her disrupt magic around her. She's a barbarian, so that would fit her flavor too. :) Maybe I could have also do some sort of mage hunter who learns how to disrupt the spells of his target. I probably just would've added a little here, a little there. It would tidy up the package as a whole better, especially since I feel I have a better sense for game design now. But I wouldn't have gotten that sense without taking my early tentative steps with Wild Spellcraft. Maybe I can put one of those prestige classes online in the future, once I get free. Heh, like that's going to happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Wild Magic: Errata, thoughts
Top