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Wild Spellcraft: Minor Mishap, what about others?
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<blockquote data-quote="Glacialis" data-source="post: 1249116" data-attributes="member: 1175"><p>Now that's scary. Let's just call it "Chaos Bomb" and have everyone in the area mishap just because <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>To trigger a one-time mishap ala Minor Mishap, maybe one or two levels less? If Major mishaps are 4th-7th, 3rd level spell Major Mishap. For a Wild mishap, which is normally 8th and 9th level spells, a 7th level spell slot seems a bit much. 5th? Too weak, since some of those effects are very powerful, but it <em>seems</em> such a waste of a 6th level slot, even though that's where I think it should go.</p><p></p><p>Some modifications for the higher level mishap spells to make them useful could be as you said, multiple mishaps. Or one mishap per round for X rounds, centered on a person or object (saving throw). One mishap <em>per target</em> in an area (yeowch)...nasty things like that.</p><p></p><p>I'm contemplating making one spell per spell level of this nature, and a feat to allow a wild spellcaster to spontaneously convert a spell of the appropriate level to a mishap spell of the same level. Will post (more complete) ideas in the next day or two.</p></blockquote><p></p>
[QUOTE="Glacialis, post: 1249116, member: 1175"] Now that's scary. Let's just call it "Chaos Bomb" and have everyone in the area mishap just because ;). To trigger a one-time mishap ala Minor Mishap, maybe one or two levels less? If Major mishaps are 4th-7th, 3rd level spell Major Mishap. For a Wild mishap, which is normally 8th and 9th level spells, a 7th level spell slot seems a bit much. 5th? Too weak, since some of those effects are very powerful, but it [i]seems[/i] such a waste of a 6th level slot, even though that's where I think it should go. Some modifications for the higher level mishap spells to make them useful could be as you said, multiple mishaps. Or one mishap per round for X rounds, centered on a person or object (saving throw). One mishap [i]per target[/i] in an area (yeowch)...nasty things like that. I'm contemplating making one spell per spell level of this nature, and a feat to allow a wild spellcaster to spontaneously convert a spell of the appropriate level to a mishap spell of the same level. Will post (more complete) ideas in the next day or two. [/QUOTE]
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