LostSoul
Adventurer
This just came to me...
Damage: An opposed roll. Causing damage is Str based; resisting damage is a Fort save. Weapons and armour modify the rolls. The difference between rolls is the amount damage. The character loses 1 point of an Ability Score (Con for actual wounds, Str & Dex for crippling or subdual stuff) for each point of damage.
No idea how this would work out...
Damage: An opposed roll. Causing damage is Str based; resisting damage is a Fort save. Weapons and armour modify the rolls. The difference between rolls is the amount damage. The character loses 1 point of an Ability Score (Con for actual wounds, Str & Dex for crippling or subdual stuff) for each point of damage.
No idea how this would work out...