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Wilderlands of High Fantasy - Wots...Uh The Deal?
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<blockquote data-quote="robertsconley" data-source="post: 3029680" data-attributes="member: 13383"><p>The Castles and Crusade annoucement is by James Mishler will be using the wilderlands to present his own take on the setting using the C&C ruleset. James' C&C version should have useful material for a Boxed Set Wilderlands campaign as many element like Geography and place names are similar. </p><p></p><p>As for stuff being set in Bob Bledsaw's WoHF (the Boxed Set) I heard there are things in the works but until they are annouced by the companies involved there is little anybody can say about it.</p><p></p><p>In a nutshell James Mishler will show how flexible the Wilderlands can be. My own version has a low fantasy feel (think Harn but with more magic) and I run it using GURPS. Even using GURPS I am able to use what the other authors did on their maps for my own game. (the work was divided up by map, I did the settlements on Map 5, 8, and the northern part of 11. Basically the big pennisula in the center of the Wilderlands where CSIO is located) </p><p></p><p>While all the authors wrote basic descriptions, and while it came out to a sword and sorcery feel, each of the maps have small differences in style. My entries tended to focus on local politics and developing interesting NPCs. For example a series of entries about orc villages on map 8 and 11 link together to describe the Arang-Tok Orc Tribe. Other authors wrote more on how the village interacted with the surrounding monsters, or ruins in the area. </p><p></p><p>Each map isnt a cookie cutter sword and sorcery feel with the same element repeated over and over again. Because of the diversity of authors contributing there is a huge amount of variety in the boxed set. </p><p></p><p>Another exampe is on Map 5 and 8 there is a series of villages impacted by the Red Reavers which you can think of "What would happen if a evil PC group got their way in the Wilderlands". </p><p></p><p></p><p></p><p>Rob Conley</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3029680, member: 13383"] The Castles and Crusade annoucement is by James Mishler will be using the wilderlands to present his own take on the setting using the C&C ruleset. James' C&C version should have useful material for a Boxed Set Wilderlands campaign as many element like Geography and place names are similar. As for stuff being set in Bob Bledsaw's WoHF (the Boxed Set) I heard there are things in the works but until they are annouced by the companies involved there is little anybody can say about it. In a nutshell James Mishler will show how flexible the Wilderlands can be. My own version has a low fantasy feel (think Harn but with more magic) and I run it using GURPS. Even using GURPS I am able to use what the other authors did on their maps for my own game. (the work was divided up by map, I did the settlements on Map 5, 8, and the northern part of 11. Basically the big pennisula in the center of the Wilderlands where CSIO is located) While all the authors wrote basic descriptions, and while it came out to a sword and sorcery feel, each of the maps have small differences in style. My entries tended to focus on local politics and developing interesting NPCs. For example a series of entries about orc villages on map 8 and 11 link together to describe the Arang-Tok Orc Tribe. Other authors wrote more on how the village interacted with the surrounding monsters, or ruins in the area. Each map isnt a cookie cutter sword and sorcery feel with the same element repeated over and over again. Because of the diversity of authors contributing there is a huge amount of variety in the boxed set. Another exampe is on Map 5 and 8 there is a series of villages impacted by the Red Reavers which you can think of "What would happen if a evil PC group got their way in the Wilderlands". Rob Conley [/QUOTE]
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