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<blockquote data-quote="Tonguez" data-source="post: 388883" data-attributes="member: 1125"><p>The good thing about forest is that they work EXACTLY like dungeons</p><p></p><p>- a dungeon has tunnels and rooms and a variety of traps, monsters, treasures etc</p><p></p><p>- a forest has tracks and clearings and a variety of traps, monsters and treasures (replace walls with impenatrable thickets and tangled undergrowth, pit traps (and most other types too) work, for treasure have goodberry bushes, or a dropped gold trinket, or magic mushrooms<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> etc))</p><p></p><p>Two things to remember for forests is that natural paths are created and used by animals passing through - if the Owlbear is hunting it will be encountered on the Track- also remember however that if the PCs leave the tracks then they WILL get lost (which is why all those fairytales warn us to stick to the path) </p><p></p><p>also when using fey in particular don't map the forest out tree for tree - stay vague and use your descriptions to get your players lost so they literally can't 'see the wood for the trees'! Lead them off the tracks into the thick of the forest where a covey of hags lurks, or a treant sleeps, or where an elven archer can use cover and hide to pick them off</p></blockquote><p></p>
[QUOTE="Tonguez, post: 388883, member: 1125"] The good thing about forest is that they work EXACTLY like dungeons - a dungeon has tunnels and rooms and a variety of traps, monsters, treasures etc - a forest has tracks and clearings and a variety of traps, monsters and treasures (replace walls with impenatrable thickets and tangled undergrowth, pit traps (and most other types too) work, for treasure have goodberry bushes, or a dropped gold trinket, or magic mushrooms:) etc)) Two things to remember for forests is that natural paths are created and used by animals passing through - if the Owlbear is hunting it will be encountered on the Track- also remember however that if the PCs leave the tracks then they WILL get lost (which is why all those fairytales warn us to stick to the path) also when using fey in particular don't map the forest out tree for tree - stay vague and use your descriptions to get your players lost so they literally can't 'see the wood for the trees'! Lead them off the tracks into the thick of the forest where a covey of hags lurks, or a treant sleeps, or where an elven archer can use cover and hide to pick them off [/QUOTE]
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