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<blockquote data-quote="boothbey" data-source="post: 389044" data-attributes="member: 7107"><p><strong>A little over the top...</strong></p><p></p><p>Most successful outdoors adventure I ever ran involved a fairy kingdom under attack by an unseelie fairy kingdom. The good fairy prince was kidnapped and held in the fortress of the bad fairies. </p><p></p><p>The adventuring party was hired by the good fairies to rescue their missing prince. Party readily agreed thinking that they would easily smash a bunch of teeny tiny fairies. WRONG</p><p></p><p>Upon being transported to the fairy kingdom they found that they had been reduced to fairy size themselves. With roughly 1/10 their previous hit points. All of a sudden this didn't look like such a good deal after all. </p><p></p><p>Much hilarity ensued with the pint sized party trekking across the forest being assaulted by rogue badgers and such. One of the climactic battles involved the heros on eagle back in a dogfight against evil fairies riding stirges. Running battles atop tree limbs were fun as well.</p><p></p><p></p><p>Now that the story is over...I myself prefer wilderness campaigns to dungeons with nice city adventures thrown in. I'm not terribly fond of dungeons because I hate having to map the things.</p><p></p><p>As far as ideas for adventures...</p><p>1) Never underestimate the power of kobolds. Give them a level in rogue with weapon finesse feat and daggers and you have a nasty little bushwhacker squad, same with goblins.</p><p></p><p>2) Dire animals driving out the more mundane critters.</p><p></p><p>3) Druids upset with loggers, farmers, general civilization. Druids in 3E are much more interesting now that they don't have to be neutral.</p><p></p><p>4) Giant insects are always fun. Perhaps a spring that creates giant vermin. </p><p></p><p>5) Something corrupting the fey creatures of the area. Evil nymphs, satyrs, and treants</p></blockquote><p></p>
[QUOTE="boothbey, post: 389044, member: 7107"] [b]A little over the top...[/b] Most successful outdoors adventure I ever ran involved a fairy kingdom under attack by an unseelie fairy kingdom. The good fairy prince was kidnapped and held in the fortress of the bad fairies. The adventuring party was hired by the good fairies to rescue their missing prince. Party readily agreed thinking that they would easily smash a bunch of teeny tiny fairies. WRONG Upon being transported to the fairy kingdom they found that they had been reduced to fairy size themselves. With roughly 1/10 their previous hit points. All of a sudden this didn't look like such a good deal after all. Much hilarity ensued with the pint sized party trekking across the forest being assaulted by rogue badgers and such. One of the climactic battles involved the heros on eagle back in a dogfight against evil fairies riding stirges. Running battles atop tree limbs were fun as well. Now that the story is over...I myself prefer wilderness campaigns to dungeons with nice city adventures thrown in. I'm not terribly fond of dungeons because I hate having to map the things. As far as ideas for adventures... 1) Never underestimate the power of kobolds. Give them a level in rogue with weapon finesse feat and daggers and you have a nasty little bushwhacker squad, same with goblins. 2) Dire animals driving out the more mundane critters. 3) Druids upset with loggers, farmers, general civilization. Druids in 3E are much more interesting now that they don't have to be neutral. 4) Giant insects are always fun. Perhaps a spring that creates giant vermin. 5) Something corrupting the fey creatures of the area. Evil nymphs, satyrs, and treants [/QUOTE]
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