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Wilderness Encounter Ideas
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<blockquote data-quote="Zappo" data-source="post: 432504" data-attributes="member: 633"><p>A local RPG magazine once published a table of random encounters for fantasy games. It used multiple rolls to generate an encounter type (village, traveler, accident, whatever...) and the specific encounter within that class. Some of them were a bit weird, and the tables weren't designed for 100% serious play.</p><p></p><p>The fun part was, extremely high or low rolls could produce encounters of incredible good or bad luck. My favorite was something like "90-92 Hut (special)", which would result in "The PCs stumble upon a small hut in the woods; inside the hut there is... (roll on table C)", followed by "Odd - bad result", followed by "10 - ...Sauron/Tiamat/Fistandantilus" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zappo, post: 432504, member: 633"] A local RPG magazine once published a table of random encounters for fantasy games. It used multiple rolls to generate an encounter type (village, traveler, accident, whatever...) and the specific encounter within that class. Some of them were a bit weird, and the tables weren't designed for 100% serious play. The fun part was, extremely high or low rolls could produce encounters of incredible good or bad luck. My favorite was something like "90-92 Hut (special)", which would result in "The PCs stumble upon a small hut in the woods; inside the hut there is... (roll on table C)", followed by "Odd - bad result", followed by "10 - ...Sauron/Tiamat/Fistandantilus" :D [/QUOTE]
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