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<blockquote data-quote="robconley" data-source="post: 8500396" data-attributes="member: 5636"><p>I have run my Blackmarsh setting with 5e numerous times. And the PDF is free.</p><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/89944/Blackmarsh[/URL]</p><p></p><p>Through playing campaigns with Swords & Wizardry (a OD&D variant) and 5e I found the power curves of both to be compatible. So when I am using Blackmarsh and my Points of Light stuff in 5e I just sub in the appropriate stat block for NPCs and Monsters and I am good to go.</p><p></p><p>Also due to the hexcrawl format of Blackmarsh and my Points of Light, stat blocks are minimal. The focus on is on scope at the local level of detail. </p><p></p><p>While a different setting, you may want to look at the Wilderlands of High Fantasy if you want something more expansive. It is to be honest more barebones than how I do PoL and Blackmarsh however a lot of folks including myself have been inspired by it into running campaigns over decades.</p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/browse/pub/2993/Bat-in-the-Attic-Games/subcategory/5250_30086/Judges-Guilds-Wilderlands[/URL]</p><p></p><p>The key to using the Wilderlands is to remember while there is a lot of local level details, it is pretty sparse on the high level details. This give you freedom arrange that how you like whether you treat like islands of civilization in a sea of wilderness, or organize things into kingdoms, republics, and empires that more like Game of Thrones. (Which is what I did in the fullness of time with my Majestic Wilderlands..</p></blockquote><p></p>
[QUOTE="robconley, post: 8500396, member: 5636"] I have run my Blackmarsh setting with 5e numerous times. And the PDF is free. [URL unfurl="true"]https://www.drivethrurpg.com/product/89944/Blackmarsh[/URL] Through playing campaigns with Swords & Wizardry (a OD&D variant) and 5e I found the power curves of both to be compatible. So when I am using Blackmarsh and my Points of Light stuff in 5e I just sub in the appropriate stat block for NPCs and Monsters and I am good to go. Also due to the hexcrawl format of Blackmarsh and my Points of Light, stat blocks are minimal. The focus on is on scope at the local level of detail. While a different setting, you may want to look at the Wilderlands of High Fantasy if you want something more expansive. It is to be honest more barebones than how I do PoL and Blackmarsh however a lot of folks including myself have been inspired by it into running campaigns over decades. [URL unfurl="true"]https://www.drivethrurpg.com/browse/pub/2993/Bat-in-the-Attic-Games/subcategory/5250_30086/Judges-Guilds-Wilderlands[/URL] The key to using the Wilderlands is to remember while there is a lot of local level details, it is pretty sparse on the high level details. This give you freedom arrange that how you like whether you treat like islands of civilization in a sea of wilderness, or organize things into kingdoms, republics, and empires that more like Game of Thrones. (Which is what I did in the fullness of time with my Majestic Wilderlands.. [/QUOTE]
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