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Wilderness & Wastelands: Scarred Lands Encounters
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009912" data-attributes="member: 18387"><p><strong>By Steven Creech, Exec. Chairman d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong> </p><p>This review is for <em>Wilderness and Wasteland</em> by Sword & Sorcery Studios, a division of White Wolf. <em>Wilderness and Wasteland</em> is a 64-page book of encounters for the <em>Scarred Lands</em> setting. The book retails for $12.95.</p><p></p><p><strong>First Blood</strong> </p><p>Five different terrain types are covered: badlands, desert, forest, mountain, and swamp. The listed encounter levels range from EL 5 to EL 10. While there are monster encounters in every scenario, the real challenges are the hazards appropriate to the setting. There are environmental hazards such as storms, rockslides, sand traps (not the kind you see on a golf course either), forest deadfalls, disease, and quicksand. Each chapter ends with a brief encounter scenario/mini-adventure that utilizes the natural hazards along with a monster or two. </p><p></p><p><strong>Critical Hits</strong> </p><p>Encounter books are something that has been in short supply with the massive outpouring of d20 products by companies. With the exception of <em>En Route</em> by Atlas Games, I cannot recall another book devoted to encounters in a varied climate setting. The variety of terrains offers something for nearly every campaign world and GM. The challenge ratings assigned to the hazards are appropriate and each chapter comes with suggestions to scale the encounter to different ELs. </p><p></p><p><strong>Critical Misses</strong> </p><p>The only real complaint about the book stems from the fact that it does require some work on the part of the GM to make the encounters fit worlds other than <em>Scarred Lands</em>. (Obviously, this is a minor complaint.) </p><p></p><p><strong>Coup de Grace</strong> </p><p><em>Wilderness and Wasteland</em> is a good book for mid-level encounters for journeys between adventures or to insert in an adventure if the terrain fits. As the book claims, this is definitely a GM toolkit for encounters set up in much the same vein as the dungeon encounters in the <em>DMG</em>. Even though it is geared towards the <em>Scarred Lands</em>, a GM willing to put in some elbow grease can easily modify it for almost any setting. The price is a tad high, but I feel it is worth it given the content.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009912, member: 18387"] [b]By Steven Creech, Exec. Chairman d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] This review is for [i]Wilderness and Wasteland[/i] by Sword & Sorcery Studios, a division of White Wolf. [i]Wilderness and Wasteland[/i] is a 64-page book of encounters for the [i]Scarred Lands[/i] setting. The book retails for $12.95. [b]First Blood[/b] Five different terrain types are covered: badlands, desert, forest, mountain, and swamp. The listed encounter levels range from EL 5 to EL 10. While there are monster encounters in every scenario, the real challenges are the hazards appropriate to the setting. There are environmental hazards such as storms, rockslides, sand traps (not the kind you see on a golf course either), forest deadfalls, disease, and quicksand. Each chapter ends with a brief encounter scenario/mini-adventure that utilizes the natural hazards along with a monster or two. [b]Critical Hits[/b] Encounter books are something that has been in short supply with the massive outpouring of d20 products by companies. With the exception of [i]En Route[/i] by Atlas Games, I cannot recall another book devoted to encounters in a varied climate setting. The variety of terrains offers something for nearly every campaign world and GM. The challenge ratings assigned to the hazards are appropriate and each chapter comes with suggestions to scale the encounter to different ELs. [b]Critical Misses[/b] The only real complaint about the book stems from the fact that it does require some work on the part of the GM to make the encounters fit worlds other than [i]Scarred Lands[/i]. (Obviously, this is a minor complaint.) [b]Coup de Grace[/b] [i]Wilderness and Wasteland[/i] is a good book for mid-level encounters for journeys between adventures or to insert in an adventure if the terrain fits. As the book claims, this is definitely a GM toolkit for encounters set up in much the same vein as the dungeon encounters in the [i]DMG[/i]. Even though it is geared towards the [i]Scarred Lands[/i], a GM willing to put in some elbow grease can easily modify it for almost any setting. The price is a tad high, but I feel it is worth it given the content. [color=green][b]To see the graded evaluation of this product, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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