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<blockquote data-quote="Li Shenron" data-source="post: 6117947" data-attributes="member: 1465"><p>I have now re-read the wildshape text, so I'll add more comments...</p><p></p><p>My genenal feeling is that the current version is actually pretty nice, because it the text is short and simple. As I mentioned in my previous posts, I regard vagueness as a good thing.</p><p></p><p>There are some things which could be taken away because they add nothing to the game:</p><p></p><p>- the "part of another action" is an unnecessary complication, just say it takes one action or alternatively a free action, or even a reaction, but then stick with the choice, we don't need exceptions</p><p></p><p>- duration is more complicated than needed also, why do we need to add Con? It's totally inessential to the game, and will need update every time the Druid increases the Con score, 1 hour/level is easier to remember [or why not even have no time limit at all?]</p><p></p><p></p><p></p><p>I think that "game statistics" is an ambiguous term, they should be clarified. My interpretation is "everything appearing in the animal stats below change their correspondent on your character sheet": therefore your total attack bonus, weapon damage, Str/Dex/Con scores for checks and ST, size, speed, AC, and senses change. And <strong>nothing else</strong>.</p><p></p><p>Therefore I don't think druidic abilities are lost at all. Level-based attack bonus is lost (who cares, it's max +2 anyway) because it is overwritten by the animal's final attack bonus. Spellcasting is specifically lost. Proficiencies become irrelevant. But other class abilities remain.</p><p></p><p></p><p></p><p>Healing rules will change for every gaming group, so every gaming group should basically figure it out. If your group uses HD, I guess they use it also for animals, so in animal form you still have your HD. But even if the group uses HD only for PCs, even in animal form you're still a PC, so IMO the default is going to be that whatever your group's rules for natural healing, wildshaped or not your Druid follows the same rule. </p><p></p><p></p><p></p><p>Skills and feats are ambiguous (are they "game statistics" or not?), but my take is that since animals don't get feats and skills i.e. they don't appear under the animal form, then they are not replaced. I think you can be allowed to use your feats and skills, except that in wildshape you won't be able to attempt anything that requires hands or speech, but it should be pretty easy to figure out.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>This would be too silly to be true.</p><p></p><p></p><p></p><p>I agree. Thousand Faces specifically change your <em>appearance</em> not your stats. You still retain all your stats. This could be written explicitly just to be clearer.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6117947, member: 1465"] I have now re-read the wildshape text, so I'll add more comments... My genenal feeling is that the current version is actually pretty nice, because it the text is short and simple. As I mentioned in my previous posts, I regard vagueness as a good thing. There are some things which could be taken away because they add nothing to the game: - the "part of another action" is an unnecessary complication, just say it takes one action or alternatively a free action, or even a reaction, but then stick with the choice, we don't need exceptions - duration is more complicated than needed also, why do we need to add Con? It's totally inessential to the game, and will need update every time the Druid increases the Con score, 1 hour/level is easier to remember [or why not even have no time limit at all?] I think that "game statistics" is an ambiguous term, they should be clarified. My interpretation is "everything appearing in the animal stats below change their correspondent on your character sheet": therefore your total attack bonus, weapon damage, Str/Dex/Con scores for checks and ST, size, speed, AC, and senses change. And [B]nothing else[/B]. Therefore I don't think druidic abilities are lost at all. Level-based attack bonus is lost (who cares, it's max +2 anyway) because it is overwritten by the animal's final attack bonus. Spellcasting is specifically lost. Proficiencies become irrelevant. But other class abilities remain. Healing rules will change for every gaming group, so every gaming group should basically figure it out. If your group uses HD, I guess they use it also for animals, so in animal form you still have your HD. But even if the group uses HD only for PCs, even in animal form you're still a PC, so IMO the default is going to be that whatever your group's rules for natural healing, wildshaped or not your Druid follows the same rule. Skills and feats are ambiguous (are they "game statistics" or not?), but my take is that since animals don't get feats and skills i.e. they don't appear under the animal form, then they are not replaced. I think you can be allowed to use your feats and skills, except that in wildshape you won't be able to attempt anything that requires hands or speech, but it should be pretty easy to figure out. See above. This would be too silly to be true. I agree. Thousand Faces specifically change your [I]appearance[/I] not your stats. You still retain all your stats. This could be written explicitly just to be clearer. [/QUOTE]
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