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<blockquote data-quote="Voadam" data-source="post: 3602928" data-attributes="member: 2209"><p><strong>Lithob</strong></p><p></p><p>Monstrous Centipede, </p><p>Size/Type: Large Vermin </p><p>Hit Dice: 3d8 (13 hp) </p><p>Initiative: +2 </p><p>Speed: 40 ft. (8 squares), climb 40 ft. </p><p>Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+7 </p><p>Attack: Bite +3 melee (1d8+1 plus poison) </p><p>Full Attack: Bite +3 melee (1d8+1 plus poison) </p><p>Space/Reach: 10 ft./5 ft. 10 ft./5 ft. </p><p>Special Attacks: Poison </p><p>Special Qualities: Darkvision 60 ft., vermin traits </p><p>Saves: Fort +3, Ref +3, Will +1 </p><p>Abilities: Str 13, Dex 15, Con 10, Int Ø, Wis 10, Cha 2 </p><p>Skills: Climb +10, Hide +6, Spot +4 </p><p>Feats: Weapon FinesseB </p><p>Environment: Underground Any evil-aligned plane </p><p>Organization: Solitary or colony (2-5) </p><p></p><p>Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison. </p><p></p><p>Poison (Ex)</p><p>A monstrous centipede has a poisonous bite. DC 11 1d4 str damage. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage. </p><p></p><p>Skills</p><p>Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.</p><p></p><p><a href="http://www.samford.edu/schools/arts...rder-Lithob.jpg" target="_blank">http://www.samford.edu/schools/arts...rder-Lithob.jpg</a></p></blockquote><p></p>
[QUOTE="Voadam, post: 3602928, member: 2209"] [b]Lithob[/b] Monstrous Centipede, Size/Type: Large Vermin Hit Dice: 3d8 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares), climb 40 ft. Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+7 Attack: Bite +3 melee (1d8+1 plus poison) Full Attack: Bite +3 melee (1d8+1 plus poison) Space/Reach: 10 ft./5 ft. 10 ft./5 ft. Special Attacks: Poison Special Qualities: Darkvision 60 ft., vermin traits Saves: Fort +3, Ref +3, Will +1 Abilities: Str 13, Dex 15, Con 10, Int Ø, Wis 10, Cha 2 Skills: Climb +10, Hide +6, Spot +4 Feats: Weapon FinesseB Environment: Underground Any evil-aligned plane Organization: Solitary or colony (2-5) Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison. Poison (Ex) A monstrous centipede has a poisonous bite. DC 11 1d4 str damage. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage. Skills Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted. [url]http://www.samford.edu/schools/arts...rder-Lithob.jpg[/url] [/QUOTE]
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